implement fps limiter
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@@ -19,6 +19,8 @@
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namespace OpenVulkano
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{
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using clock = std::chrono::steady_clock;
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GraphicsAppManager::GraphicsAppManager(OpenVulkano::IGraphicsApp* app, RenderAPI::RenderApi renderApi)
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: app(app), renderApi(renderApi)
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{
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@@ -37,6 +39,8 @@ namespace OpenVulkano
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renderer = std::unique_ptr<IRenderer>(PlatformProducer::CreateRenderManager(renderApi));
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app->SetGraphicsAppManager(this);
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window->SetWindowHandler(this);
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inputManager = Input::InputManager::GetInstance();
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engineConfig = EngineConfiguration::GetEngineConfiguration();
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}
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GraphicsAppManager::GraphicsAppManager(IGraphicsApp* app, IWindow* window, RenderAPI::RenderApi renderApi)
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@@ -57,6 +61,24 @@ namespace OpenVulkano
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renderer = std::unique_ptr<IRenderer>(PlatformProducer::CreateRenderManager(renderApi));
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app->SetGraphicsAppManager(this);
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window->SetWindowHandler(this);
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inputManager = OpenVulkano::Input::InputManager::GetInstance();
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engineConfig = OpenVulkano::EngineConfiguration::GetEngineConfiguration();
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}
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void GraphicsAppManager::OnCappedFPS(const auto& frameStartTime)
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{
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int32_t fpsCap = engineConfig->GetFpsCap();
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fpsCapRemainder += 1000 % fpsCap;
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auto frameTime = std::chrono::milliseconds(1000 / fpsCap);
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if (fpsCapRemainder >= fpsCap)
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{
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frameTime += std::chrono::milliseconds(1);
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fpsCapRemainder -= fpsCap;
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}
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while (clock::now() < frameStartTime + frameTime)
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{
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std::this_thread::yield();
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}
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}
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GraphicsAppManager::~GraphicsAppManager() noexcept
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@@ -139,9 +161,14 @@ namespace OpenVulkano
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}
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else
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{
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Input::InputManager::GetInstance()->Tick();
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auto start = clock::now();
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inputManager->Tick();
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app->Tick();
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if (CURRENT_FRAME.needsRedraw) renderer->Tick();
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if (engineConfig->GetFpsCap() > 0 && !engineConfig->GetVSync())
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{
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OnCappedFPS(start);
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}
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frameTimer.Tick();
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UpdateFps();
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CURRENT_FRAME.frameId = frameCount;
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