Update buffer pool handling to use less memory
This commit is contained in:
@@ -74,6 +74,7 @@ namespace OpenVulkano::Vulkan
|
||||
|
||||
void Renderer::Tick()
|
||||
{
|
||||
if (!scene) [[unlikely]] return;
|
||||
currentImageId = context.swapChain.AcquireNextImage();
|
||||
scene->GetCamera()->SetSize(context.window->GetWidth(), context.window->GetHeight());
|
||||
scene->GetCamera()->SetContentScaleFactor(context.window->GetContentScale());
|
||||
|
||||
@@ -48,6 +48,9 @@ namespace OpenVulkano::Vulkan
|
||||
|
||||
[[nodiscard]] void* GetMappedMemory() const { return mapped; }
|
||||
|
||||
template <typename T = char>
|
||||
[[nodiscard]] T* GetMappedMemory() const { return static_cast<T*>(mapped); }
|
||||
|
||||
/**
|
||||
* \brief Maps the buffer into the memory of the host.
|
||||
* \tparam T The type of the buffers data.
|
||||
|
||||
Reference in New Issue
Block a user