Using SequenceAnimationController class in our MovingCubeApp
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@@ -14,74 +14,108 @@
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#include "Scene/SimpleDrawable.hpp"
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#include "Scene/Camera.hpp"
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#include "Scene/SimpleAnimationController.hpp"
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#include "Scene/SequenceAnimationController.hpp"
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#include "Input/InputManager.hpp"
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#include "Host/GraphicsAppManager.hpp"
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#include "Base/EngineConfiguration.hpp"
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#include "Base/Logger.hpp"
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#include "Controller/FreeCamCameraController.hpp"
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namespace OpenVulkano
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{
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namespace
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{
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struct SceneElement
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{
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Scene::Geometry m_geometry;
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Scene::SimpleDrawable m_drawable;
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Scene::Node m_node;
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};
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}
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class MovingCubeAppImpl final : public MovingCubeApp
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{
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OpenVulkano::Scene::Scene m_scene;
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OpenVulkano::Scene::PerspectiveCamera m_camera;
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OpenVulkano::FreeCamCameraController m_cameraControl;
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OpenVulkano::Scene::Material m_material;
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OpenVulkano::Scene::Shader m_shader;
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Scene::Scene m_scene;
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Scene::PerspectiveCamera m_camera;
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FreeCamCameraController m_cameraControl;
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Scene::Material m_material;
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Scene::Shader m_shader;
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OpenVulkano::Scene::Geometry m_geometry;
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OpenVulkano::Scene::SimpleDrawable m_drawable;
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OpenVulkano::Scene::Node m_node;
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std::unique_ptr<OpenVulkano::Scene::SimpleAnimationController> m_animationController;
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std::unique_ptr<Scene::SimpleAnimationController> m_simpleAnimationController;
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std::unique_ptr<Scene::SequenceAnimationController> m_sequenceAnimationController;
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SceneElement m_whiteBox;
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SceneElement m_redBox;
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void CreateSceneElement(SceneElement *dest, const Math::Vector4f &color, float scale)
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{
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dest->m_geometry.InitCube(scale, scale, scale, color);
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dest->m_drawable.Init(&m_shader, &dest->m_geometry, &m_material);
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dest->m_node.Init();
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m_scene.GetRoot()->AddChild(&dest->m_node);
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dest->m_node.SetUpdateFrequency(Scene::UpdateFrequency::Always);
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dest->m_node.AddDrawable(&dest->m_drawable);
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dest->m_node.SetMatrix(Math::Matrix4f(1));
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}
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public:
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void Init() override
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{
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auto engineConfig = OpenVulkano::EngineConfiguration::GetEngineConfiguration();
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auto engineConfig = EngineConfiguration::GetEngineConfiguration();
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m_camera.Init(70, 16, 9, 0.1, 100);
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// m_camera.SetMatrix(OpenVulkano::Math::Utils::translate(OpenVulkano::Math::Matrix4f(1), OpenVulkano::Math::Vector3f_SIMD(0, 0, -50)));
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m_scene.Init();
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m_scene.SetCamera(&m_camera);
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m_shader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/basic");
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m_shader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/basic");
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m_shader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
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m_geometry.InitCube();
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m_drawable.Init(&m_shader, &m_geometry, &m_material);
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m_node.Init();
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m_scene.GetRoot()->AddChild(&m_node);
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m_node.SetUpdateFrequency(OpenVulkano::Scene::UpdateFrequency::Always);
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m_node.AddDrawable(&m_drawable);
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m_node.SetMatrix(OpenVulkano::Math::Matrix4f(1));
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m_shader.AddShaderProgram(ShaderProgramType::VERTEX, "Shader/basic");
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m_shader.AddShaderProgram(ShaderProgramType::FRAGMENT, "Shader/basic");
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m_shader.AddVertexInputDescription(Vertex::GetVertexInputDescription());
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GetGraphicsAppManager()->GetRenderer()->SetScene(&m_scene);
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m_cameraControl.Init(&m_camera);
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m_cameraControl.SetDefaultKeybindings();
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m_animationController = std::make_unique<OpenVulkano::Scene::SimpleAnimationController>();
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m_animationController->SetNode(&m_node);
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m_animationController->SetDuration(3);
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OpenVulkano::Math::Pose srcPose(OpenVulkano::Math::Quaternion<float>(), OpenVulkano::Math::Vector3f_SIMD(-3, 0, 0));
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OpenVulkano::Math::Pose destPose(OpenVulkano::Math::Quaternion<float>(), OpenVulkano::Math::Vector3f_SIMD(3, 0, 0));
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m_animationController->SetPoses(srcPose, destPose);
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CreateSceneElement(&m_whiteBox, Math::Vector4f(1, 1, 1, 1), 1);
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CreateSceneElement(&m_redBox, Math::Vector4f(1, 0.2, 0.2, 1.0), 0.3);
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m_animationController->m_completionEvent += EventHandler(this, &MovingCubeAppImpl::OnAnimationCompleted);
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m_simpleAnimationController = std::make_unique<Scene::SimpleAnimationController>();
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m_simpleAnimationController->SetNode(&m_whiteBox.m_node);
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m_simpleAnimationController->SetDuration(3);
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Math::Pose srcPose(Math::Quaternion<float>(), Math::Vector3f_SIMD(-3, 0, 0));
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Math::Pose destPose(Math::Quaternion<float>(), Math::Vector3f_SIMD(3, 0, 0));
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m_simpleAnimationController->SetPoses(srcPose, destPose);
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m_simpleAnimationController->m_completionEvent += EventHandler(this, &MovingCubeAppImpl::OnSimpleAnimationCompleted);
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m_sequenceAnimationController = std::make_unique<Scene::SequenceAnimationController>();
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m_sequenceAnimationController->EnableLoop(false);
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m_sequenceAnimationController->SetNode(&m_redBox.m_node);
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m_sequenceAnimationController->AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(1, 0, 0, 1)), Math::Vector3f_SIMD(0, 0, 1)), 5);
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m_sequenceAnimationController->AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(2, 1, 0, 1)), Math::Vector3f_SIMD(1, 1, -1)), 3);
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m_sequenceAnimationController->AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(1, 1, 1, 1)), Math::Vector3f_SIMD(2, 1, -2)), 3);
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m_sequenceAnimationController->AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(0, 1, 1, 0)), Math::Vector3f_SIMD(2, 1, -1)), 3);
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m_sequenceAnimationController->AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(3, 2, 1, 1)), Math::Vector3f_SIMD(1, 1, -1)), 3);
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m_sequenceAnimationController->AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(0, 0, 1, 1)), Math::Vector3f_SIMD(0, 1, 0)), 1);
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m_sequenceAnimationController->m_sequenceCompletionEvent += EventHandler(this, &MovingCubeAppImpl::OnSequenceAnimationCompleted);
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}
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void OnAnimationCompleted(OpenVulkano::Scene::SimpleAnimationController *anim)
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void OnSimpleAnimationCompleted(Scene::SimpleAnimationController *anim)
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{
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anim->SwapPoses();
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anim->Reset();
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}
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void OnSequenceAnimationCompleted(Scene::SequenceAnimationController *anim)
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{
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Logger::APP->info("Animation sequence completed - restarting...");
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m_sequenceAnimationController->Restart();
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}
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void Tick() override
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{
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m_cameraControl.Tick();
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m_animationController->Tick();
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m_simpleAnimationController->Tick();
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m_sequenceAnimationController->Tick();
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}
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void Close() override
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