Add basic input system
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180
openVulkanoCpp/Input/InputDeviceMouse.hpp
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180
openVulkanoCpp/Input/InputDeviceMouse.hpp
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#pragma once
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#include "InputDevice.hpp"
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#include "../Base/Logger.hpp"
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namespace openVulkanoCpp
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{
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class IWindow;
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namespace Input
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{
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class InputDeviceMouse : public InputDevice
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{
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float axes[InputKey::Mouse::Axis::AXIS_LAST + 2] = { 0 };
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uint8_t pressedButtons = 0, lastPressedButtons = 0;
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double mousePosX = 0, mousePosY = 0;
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IWindow* lastWindow = nullptr;
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protected:
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InputDeviceMouse() = default;
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void Init(const int index, const std::string& name)
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{
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InputDevice::Init(InputDeviceType::MOUSE, index, name);
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ClearAxes();
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pressedButtons = 0;
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lastPressedButtons = 0;
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mousePosX = 0;
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mousePosY = 0;
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lastWindow = nullptr;
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}
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void UpdateButtons(uint8_t newPressedButtons)
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{
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lastPressedButtons = pressedButtons;
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pressedButtons = newPressedButtons;
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if (lastPressedButtons != pressedButtons)
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Logger::INPUT->info("Mouse button state changed {0:08b}", pressedButtons);
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}
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void UpdatePosition(double posX, double posY)
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{
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axes[InputKey::Mouse::AXIS_X] = static_cast<float>(posX - mousePosX);
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axes[InputKey::Mouse::AXIS_Y] = static_cast<float>(posY - mousePosY);
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mousePosX = posX;
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mousePosY = posY;
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Logger::INPUT->info("Mouse moved posX: {0} posY: {1}, relativeX: {2}, relativeY: {3}", posX, posY, axes[InputKey::Mouse::AXIS_X], axes[InputKey::Mouse::AXIS_Y]);
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}
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void UpdateWheel(float wheelX, float wheelY)
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{
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axes[InputKey::Mouse::AXIS_WHEEL_X] = wheelX;
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axes[InputKey::Mouse::AXIS_WHEEL_Y] = wheelY;
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Logger::INPUT->info("Mouse scrolled x: {0} y: {1}", wheelX, wheelY);
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}
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void UpdateActiveWindow(IWindow* window)
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{
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axes[InputKey::Mouse::AXIS_X] = 0;
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axes[InputKey::Mouse::AXIS_Y] = 0;
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lastWindow = window;
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}
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void ClearAxes()
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{
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for (float& axis : axes)
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{
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axis = 0;
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}
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}
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private:
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bool GetLastButton(InputKey::Mouse::Button button) const
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{
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return lastPressedButtons & (1 << button);
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}
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protected:
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float ReadAxis(int16_t key) const override final
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{
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return GetAxis(static_cast<InputKey::Mouse::Axis>(key));
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}
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bool ReadButton(int16_t key) const override final
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{
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return GetButton(static_cast<InputKey::Mouse::Button>(key));
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}
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bool ReadButtonUp(int16_t key) const override final
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{
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return GetButtonUp(static_cast<InputKey::Mouse::Button>(key));
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}
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bool ReadButtonDown(int16_t key) const override final
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{
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return GetButtonDown(static_cast<InputKey::Mouse::Button>(key));
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}
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public:
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bool GetButton(const InputKey::Mouse::Button button) const
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{
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return pressedButtons & (1 << button);
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}
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bool GetButtonUp(const InputKey::Mouse::Button button) const
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{
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return !GetButton(button) && GetLastButton(button);
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}
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bool GetButtonDown(const InputKey::Mouse::Button button) const
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{
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return GetButton(button) && !GetLastButton(button);
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}
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float GetAxis(const InputKey::Mouse::Axis axis) const
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{
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return axes[axis];
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}
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float GetWheel() const
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{
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return GetAxis(InputKey::Mouse::Axis::AXIS_WHEEL_Y);
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}
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float GetWheelX() const
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{
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return GetAxis(InputKey::Mouse::Axis::AXIS_WHEEL_X);
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}
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float GetWheelY() const
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{
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return GetAxis(InputKey::Mouse::Axis::AXIS_WHEEL_Y);
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}
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glm::vec2 GetMousePosition() const
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{
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return { mousePosX, mousePosY };
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}
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void GetMousePosition(double& posX, double& posY) const
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{
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posX = mousePosX;
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posY = mousePosY;
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}
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glm::vec2 GetMousePosition(const IWindow* window) const
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{
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if (window == lastWindow)
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{
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return { mousePosX, mousePosY };
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}
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return { std::numeric_limits<float>::quiet_NaN(), std::numeric_limits<float>::quiet_NaN() };
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}
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void GetMousePosition(const IWindow* window, double& posX, double& posY) const
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{
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if (window == lastWindow)
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{
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posX = mousePosX;
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posY = mousePosY;
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}
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else
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{
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posX = std::numeric_limits<double>::quiet_NaN();
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posY = std::numeric_limits<double>::quiet_NaN();
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}
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}
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IWindow* GetActiveWindow() const
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{
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return lastWindow;
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}
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bool IsInWindow(const IWindow* window) const
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{
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return window == lastWindow;
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}
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};
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}
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}
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