26 Commits

Author SHA1 Message Date
Georg Hagen
65933edab9 Fix apple crash caused by triangle fan 2025-03-10 15:32:20 +01:00
Georg Hagen
ac0a0e84b4 Remove ICloseable 2025-01-06 16:28:27 +01:00
Georg Hagen
4f1d730e30 Add depth bias config to shader 2025-01-05 17:36:19 +01:00
Georg Hagen
c0e85d4fba Add vertex buffer step mode config 2025-01-04 20:58:49 +01:00
f6c48edac6 Merge branch 'wip' 2024-09-12 22:17:37 +02:00
ohyzha
f7f4897aff small fixes 2024-08-22 13:29:03 +03:00
Georg Hagen
b13c1c54ae Update shader to use new render resource system 2024-08-21 13:33:15 +02:00
Georg Hagen
95627fe53a Fix shader Close 2024-08-01 11:12:01 +02:00
Georg Hagen
b079221322 Allow shader to define the depth compare operator 2024-07-30 22:16:00 +02:00
Georg Hagen
ce1b52c130 Use dynamic viewport sizes 2024-07-30 14:04:20 +02:00
Georg Hagen
e68fe06139 Allow to control depth test & write for shader 2024-07-22 14:19:09 +02:00
Georg Hagen
00b200301c Add constructor to make apple clang happy 2024-07-22 09:09:05 +02:00
Georg Hagen
4e445495e4 Add push constants handling for shaders 2024-07-21 01:24:51 +02:00
Vladyslav Baranovskyi
f96caf2a53 Added include tuple for std::tie 2024-07-16 11:50:59 +03:00
Georg Hagen
0b8d889c86 Extend AABB class 2024-07-13 14:22:41 +02:00
86e7681a8d Improve texture binding handling 2024-07-05 09:50:19 +02:00
3e73672538 Texture implementation basics 2024-07-04 17:00:46 +02:00
60d3547edc Fix some warnings 2023-11-23 23:41:55 +01:00
e0f24153d3 Change namespace name 2023-10-03 19:52:23 +02:00
703f5c0d12 Fix issues with ui rendering 2023-09-08 18:17:16 +02:00
f9688792c4 Fix issue with semaphore being reused to early 2023-09-05 13:23:22 +02:00
446e11e3b8 Cleanup descriptor layout handling 2023-09-03 17:07:23 +02:00
be7a48dc09 Allow custom input descriptors 2023-09-01 14:59:11 +02:00
df4194be51 Update how camera data is communicated to shader 2023-08-31 21:16:11 +02:00
93c75763c7 [WIP] Refactor creation of descriptorsets 2023-08-30 23:11:11 +02:00
5aec41ead4 [WIP] Shader handling rework 2023-08-29 23:08:11 +02:00