Georg Hagen
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ac0a0e84b4
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Remove ICloseable
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2025-01-06 16:28:27 +01:00 |
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Georg Hagen
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4f1d730e30
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Add depth bias config to shader
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2025-01-05 17:36:19 +01:00 |
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Georg Hagen
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c0e85d4fba
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Add vertex buffer step mode config
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2025-01-04 20:58:49 +01:00 |
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f6c48edac6
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Merge branch 'wip'
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2024-09-12 22:17:37 +02:00 |
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ohyzha
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f7f4897aff
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small fixes
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2024-08-22 13:29:03 +03:00 |
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Georg Hagen
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b13c1c54ae
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Update shader to use new render resource system
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2024-08-21 13:33:15 +02:00 |
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Georg Hagen
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95627fe53a
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Fix shader Close
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2024-08-01 11:12:01 +02:00 |
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Georg Hagen
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b079221322
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Allow shader to define the depth compare operator
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2024-07-30 22:16:00 +02:00 |
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Georg Hagen
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ce1b52c130
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Use dynamic viewport sizes
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2024-07-30 14:04:20 +02:00 |
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Georg Hagen
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e68fe06139
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Allow to control depth test & write for shader
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2024-07-22 14:19:09 +02:00 |
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Georg Hagen
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00b200301c
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Add constructor to make apple clang happy
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2024-07-22 09:09:05 +02:00 |
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Georg Hagen
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4e445495e4
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Add push constants handling for shaders
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2024-07-21 01:24:51 +02:00 |
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Vladyslav Baranovskyi
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f96caf2a53
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Added include tuple for std::tie
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2024-07-16 11:50:59 +03:00 |
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Georg Hagen
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0b8d889c86
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Extend AABB class
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2024-07-13 14:22:41 +02:00 |
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86e7681a8d
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Improve texture binding handling
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2024-07-05 09:50:19 +02:00 |
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3e73672538
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Texture implementation basics
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2024-07-04 17:00:46 +02:00 |
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60d3547edc
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Fix some warnings
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2023-11-23 23:41:55 +01:00 |
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e0f24153d3
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Change namespace name
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2023-10-03 19:52:23 +02:00 |
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703f5c0d12
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Fix issues with ui rendering
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2023-09-08 18:17:16 +02:00 |
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f9688792c4
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Fix issue with semaphore being reused to early
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2023-09-05 13:23:22 +02:00 |
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446e11e3b8
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Cleanup descriptor layout handling
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2023-09-03 17:07:23 +02:00 |
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be7a48dc09
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Allow custom input descriptors
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2023-09-01 14:59:11 +02:00 |
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df4194be51
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Update how camera data is communicated to shader
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2023-08-31 21:16:11 +02:00 |
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93c75763c7
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[WIP] Refactor creation of descriptorsets
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2023-08-30 23:11:11 +02:00 |
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5aec41ead4
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[WIP] Shader handling rework
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2023-08-29 23:08:11 +02:00 |
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