Commit Graph

64 Commits

Author SHA1 Message Date
703f5c0d12 Fix issues with ui rendering 2023-09-08 18:17:16 +02:00
2bcea0d7fd Add imgui rendering ability on none glfw windows 2023-09-07 00:54:22 +02:00
9709861bda Fix issues with UI renderer 2023-09-06 00:03:06 +02:00
f9688792c4 Fix issue with semaphore being reused to early 2023-09-05 13:23:22 +02:00
446e11e3b8 Cleanup descriptor layout handling 2023-09-03 17:07:23 +02:00
b328db0075 Add ShaderRegistry 2023-09-02 16:57:23 +02:00
be7a48dc09 Allow custom input descriptors 2023-09-01 14:59:11 +02:00
df4194be51 Update how camera data is communicated to shader 2023-08-31 21:16:11 +02:00
93c75763c7 [WIP] Refactor creation of descriptorsets 2023-08-30 23:11:11 +02:00
5aec41ead4 [WIP] Shader handling rework 2023-08-29 23:08:11 +02:00
5735b93870 Extend camera class 2023-08-29 21:21:21 +02:00
bcbb69833b Fix memory leaks 2023-08-28 15:09:57 +02:00
317d5c0e3c Introduce Version class 2023-08-26 21:23:25 +02:00
d84d2935ff Changes to the inharitance of some classes 2023-08-22 00:40:20 +02:00
e2dfd50a55 Optimize push constants usage 2023-08-08 23:36:11 +02:00
6ad5d69870 Add GridDrawable 2023-08-07 21:18:19 +02:00
da1782c4a9 Cleanup shader handling 2023-08-05 21:01:11 +02:00
836e9dce42 Change shader handling 2023-08-04 20:20:20 +02:00
d340d91f52 [WIP] Texture support 2023-08-02 16:17:18 +02:00
87dad42c79 Move Drawable draw call recording logic out of renderer 2021-08-01 00:37:11 +02:00
8d370c9860 Refactor Drawable 2021-07-31 11:22:33 +02:00
f96de2123f Add ui logic for renderer 2021-07-31 01:59:11 +02:00
7813920951 Start imgui integration 2021-07-31 01:02:03 +02:00
b00d888471 Refactor RenderPass logic 2021-07-30 17:45:02 +02:00
582a82d9b4 Fix issues with debug layers 2021-07-29 15:32:23 +02:00
58f2efb360 Update DeviceManager 2021-07-21 01:59:11 +02:00
d74eb9523e Split Image definition and implementation 2021-07-14 18:19:20 +02:00
e636b8eae5 Add option to enable alpha blending 2021-05-23 20:47:23 +02:00
fb6766558c Fix windows build 2021-03-28 13:13:13 +02:00
5dd56847d8 Fix some issues with resource management 2021-02-20 20:29:11 +01:00
556d5d8e2b Expose camera push constants to fragment shader 2021-02-19 02:28:11 +01:00
053cc5b391 Update shader bundling to be included in binary 2021-02-16 21:32:27 +01:00
b53b4b0ca1 Expose culling mode in shader config 2021-02-15 13:50:27 +01:00
b1b4c117f2 Expose camera position to shader 2021-02-14 02:12:13 +01:00
8f1c7e4bd4 Fix performance issues on apple 2021-02-13 19:48:25 +01:00
97cb8d1ac9 Expose view and projection matrix to shader 2021-02-12 19:47:11 +01:00
8dc50ab279 Fix viewport resizing not updating camera aspect ratio 2021-02-11 19:41:24 +01:00
d9f233c10c Split Geometry definition and implementation and handle missing assimp at compile time 2021-02-05 18:37:56 +01:00
2922e74f07 Update platform creation code 2021-02-02 16:14:15 +01:00
824c42ef00 Add config option to determin if srgb frame buffer format should be used 2021-01-30 03:25:11 +01:00
91ce8cd9df Add option to log available surface formats 2021-01-23 21:25:46 +01:00
e737a3ce95 Move vertex input description out of VulkanShader 2021-01-15 16:38:07 +01:00
eec33c30dc Start refactoring shader system 2021-01-14 16:01:11 +01:00
43a41e5e58 Make framebuffer clear color an engine config option 2021-01-13 14:38:11 +01:00
beb5feee9c Make FreeBuffer public 2021-01-12 17:17:17 +01:00
e90c043c6b Update shader loading 2021-01-10 23:39:13 +01:00
5afb752fca Free resources when VulkanGeometry is freed 2021-01-09 22:56:17 +01:00
412613c757 Improve resource handling 2021-01-08 22:11:00 +01:00
aec792fc65 Change dependency management 2020-11-22 11:12:13 +01:00
876f25784e Cleanup includes 2020-10-28 01:13:11 +01:00