Georg Hagen
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7dd16c66b9
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Fix multithreaded rendering
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2024-05-28 22:18:33 +02:00 |
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e0f24153d3
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Change namespace name
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2023-10-03 19:52:23 +02:00 |
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1d8a7d7755
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Free vulkan surface
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2023-09-27 03:12:11 +02:00 |
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5dfc2de985
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Handle deinitialisation
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2023-09-24 20:27:34 +02:00 |
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5b5f18b9a8
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Fix release of Vulkan resources
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2023-09-23 17:52:11 +02:00 |
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2b90b5d84e
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Cleanup code
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2023-09-09 23:18:27 +02:00 |
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446e11e3b8
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Cleanup descriptor layout handling
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2023-09-03 17:07:23 +02:00 |
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be7a48dc09
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Allow custom input descriptors
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2023-09-01 14:59:11 +02:00 |
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df4194be51
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Update how camera data is communicated to shader
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2023-08-31 21:16:11 +02:00 |
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93c75763c7
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[WIP] Refactor creation of descriptorsets
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2023-08-30 23:11:11 +02:00 |
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d84d2935ff
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Changes to the inharitance of some classes
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2023-08-22 00:40:20 +02:00 |
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da1782c4a9
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Cleanup shader handling
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2023-08-05 21:01:11 +02:00 |
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d340d91f52
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[WIP] Texture support
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2023-08-02 16:17:18 +02:00 |
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5dd56847d8
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Fix some issues with resource management
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2021-02-20 20:29:11 +01:00 |
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d9f233c10c
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Split Geometry definition and implementation and handle missing assimp at compile time
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2021-02-05 18:37:56 +01:00 |
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beb5feee9c
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Make FreeBuffer public
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2021-01-12 17:17:17 +01:00 |
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5afb752fca
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Free resources when VulkanGeometry is freed
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2021-01-09 22:56:17 +01:00 |
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412613c757
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Improve resource handling
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2021-01-08 22:11:00 +01:00 |
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876f25784e
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Cleanup includes
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2020-10-28 01:13:11 +01:00 |
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78d24fbe41
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Introduce Math.hpp and use typedef to make replacing glm with something else in the future simpler
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2020-10-27 23:25:26 +01:00 |
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ac09635fd7
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Fix crash when deinitializing renderer
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2020-10-22 22:53:11 +02:00 |
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0790e40294
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More code cleanup
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2020-10-18 21:56:30 +02:00 |
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3c129e4653
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Fix issue with resizing viewport
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2020-10-15 23:55:11 +02:00 |
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c0a234ab06
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Fix linux build
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2020-05-24 23:14:11 +02:00 |
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542ef348ee
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first release
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2019-10-14 23:02:51 +02:00 |
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