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ab226e04bf
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Cleanup GraphicsApp
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2023-10-05 15:52:15 +02:00 |
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82c3b77666
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Refactor ExampleApps
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2023-10-04 19:59:59 +02:00 |
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e0f24153d3
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Change namespace name
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2023-10-03 19:52:23 +02:00 |
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703f5c0d12
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Fix issues with ui rendering
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2023-09-08 18:17:16 +02:00 |
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5aec41ead4
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[WIP] Shader handling rework
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2023-08-29 23:08:11 +02:00 |
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317d5c0e3c
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Introduce Version class
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2023-08-26 21:23:25 +02:00 |
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836e9dce42
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Change shader handling
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2023-08-04 20:20:20 +02:00 |
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13cefdf9f8
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Refactor app creation for better iOS support
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2023-07-28 18:09:11 +02:00 |
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e5ccf0879c
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Cleanup
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2021-08-28 12:13:14 +02:00 |
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87dad42c79
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Move Drawable draw call recording logic out of renderer
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2021-08-01 00:37:11 +02:00 |
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8d370c9860
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Refactor Drawable
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2021-07-31 11:22:33 +02:00 |
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a5d5f53ae7
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Move free cam camera controlls into it's own class
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2021-05-29 15:26:23 +02:00 |
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d9f233c10c
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Split Geometry definition and implementation and handle missing assimp at compile time
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2021-02-05 18:37:56 +01:00 |
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e737a3ce95
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Move vertex input description out of VulkanShader
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2021-01-15 16:38:07 +01:00 |
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eec33c30dc
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Start refactoring shader system
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2021-01-14 16:01:11 +01:00 |
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e2720057a6
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Minor cleanup
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2020-12-31 21:11:22 +01:00 |
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8cf70e483b
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Fix typo
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2020-11-23 22:48:11 +01:00 |
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876f25784e
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Cleanup includes
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2020-10-28 01:13:11 +01:00 |
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78d24fbe41
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Introduce Math.hpp and use typedef to make replacing glm with something else in the future simpler
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2020-10-27 23:25:26 +01:00 |
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6f110e9eb9
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Minor bugfix
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2020-10-20 22:30:11 +02:00 |
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f5c951f130
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Move cubes example app into it's own file
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2020-10-19 22:09:10 +02:00 |
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