Commit Graph

58 Commits

Author SHA1 Message Date
Georg Hagen
d1f1d208b1 Optimize GetViewDirection and GetRightVector 2024-06-03 23:03:04 +02:00
Vladyslav Baranovskyi
a5f592dc5c Fixed linker error specifically on windows
The error here is that when forward referencing a struct/class what matters is whether the entity actually is a struct or a class. For example, this is what the definitions look like if the entity is:
a class:  ?Init@SimpleDrawable@Scene@OpenVulkano@@QEAAXPEAVShader@23@PEAVGeometry@23@PEAVMaterial@23@@Z
a struct: ?Init@SimpleDrawable@Scene@OpenVulkano@@QEAAXPEAVShader@23@PEAVGeometry@23@PEAUMaterial@23@@Z
2024-05-26 23:15:34 +03:00
Vladyslav Baranovskyi
29108cab21 Minor code fixes in order to compile on windows 2024-05-23 23:58:45 +03:00
60d3547edc Fix some warnings 2023-11-23 23:41:55 +01:00
e0f24153d3 Change namespace name 2023-10-03 19:52:23 +02:00
090e75a1ca Fix issues with de/re-initialisation 2023-09-18 15:13:14 +02:00
2bab8cca68 Add ImGuiTextFmt 2023-09-13 13:31:42 +02:00
7dadd440d0 Add helper methods 2023-09-11 14:00:00 +02:00
703f5c0d12 Fix issues with ui rendering 2023-09-08 18:17:16 +02:00
9709861bda Fix issues with UI renderer 2023-09-06 00:03:06 +02:00
f9688792c4 Fix issue with semaphore being reused to early 2023-09-05 13:23:22 +02:00
446e11e3b8 Cleanup descriptor layout handling 2023-09-03 17:07:23 +02:00
be7a48dc09 Allow custom input descriptors 2023-09-01 14:59:11 +02:00
df4194be51 Update how camera data is communicated to shader 2023-08-31 21:16:11 +02:00
93c75763c7 [WIP] Refactor creation of descriptorsets 2023-08-30 23:11:11 +02:00
5aec41ead4 [WIP] Shader handling rework 2023-08-29 23:08:11 +02:00
5735b93870 Extend camera class 2023-08-29 21:21:21 +02:00
a683d2f476 Add distance method to node 2023-08-25 21:16:15 +02:00
b99e255ad6 Remove IInitable class 2023-08-21 00:35:11 +02:00
d49b158a9b Add GetFrustum getter 2023-08-19 00:28:11 +02:00
6ad5d69870 Add GridDrawable 2023-08-07 21:18:19 +02:00
f3c0cc5965 Fix draworder 2023-08-06 21:17:43 +02:00
da1782c4a9 Cleanup shader handling 2023-08-05 21:01:11 +02:00
836e9dce42 Change shader handling 2023-08-04 20:20:20 +02:00
d340d91f52 [WIP] Texture support 2023-08-02 16:17:18 +02:00
cf91c9c67e Cache camera position 2023-08-01 15:18:11 +02:00
ee4ad9a28d Refactor Camera class 2021-08-27 11:19:11 +02:00
87dad42c79 Move Drawable draw call recording logic out of renderer 2021-08-01 00:37:11 +02:00
8d370c9860 Refactor Drawable 2021-07-31 11:22:33 +02:00
f96de2123f Add ui logic for renderer 2021-07-31 01:59:11 +02:00
cfbf31cb77 Split out UpdateFrequency 2021-07-15 22:20:10 +02:00
e636b8eae5 Add option to enable alpha blending 2021-05-23 20:47:23 +02:00
3ce9ce8e3b Update camera class 2021-05-22 18:55:55 +02:00
6394a94bfe Fix init order 2021-02-26 20:16:47 +01:00
71855a1d9f Switch to right handed coordinate system 2021-02-23 03:32:11 +01:00
5cc0ce9433 Move AABB class and base it on top of Range 2021-02-21 02:10:11 +01:00
b53b4b0ca1 Expose culling mode in shader config 2021-02-15 13:50:27 +01:00
b1b4c117f2 Expose camera position to shader 2021-02-14 02:12:13 +01:00
97cb8d1ac9 Expose view and projection matrix to shader 2021-02-12 19:47:11 +01:00
8dc50ab279 Fix viewport resizing not updating camera aspect ratio 2021-02-11 19:41:24 +01:00
e871a989b4 Refactor AABB class 2021-02-08 00:14:23 +01:00
d9f233c10c Split Geometry definition and implementation and handle missing assimp at compile time 2021-02-05 18:37:56 +01:00
9d93fc22a9 Make assimp setter in Vertex class only available if assimp is available 2021-02-03 19:20:21 +01:00
aede8c9e59 Make stuff constexpr 2021-02-01 12:56:11 +01:00
3c2ece3338 Add IsSRGB check to DataFormat enum 2021-01-29 03:23:11 +01:00
edb1d7518c Add VertexInputDescription 2021-01-22 21:21:21 +01:00
6953ba29c5 Add DataFormat enum 2021-01-21 21:15:19 +01:00
e737a3ce95 Move vertex input description out of VulkanShader 2021-01-15 16:38:07 +01:00
eec33c30dc Start refactoring shader system 2021-01-14 16:01:11 +01:00
412613c757 Improve resource handling 2021-01-08 22:11:00 +01:00