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eec33c30dc
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Start refactoring shader system
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2021-01-14 16:01:11 +01:00 |
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43a41e5e58
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Make framebuffer clear color an engine config option
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2021-01-13 14:38:11 +01:00 |
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beb5feee9c
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Make FreeBuffer public
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2021-01-12 17:17:17 +01:00 |
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e90c043c6b
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Update shader loading
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2021-01-10 23:39:13 +01:00 |
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5afb752fca
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Free resources when VulkanGeometry is freed
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2021-01-09 22:56:17 +01:00 |
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412613c757
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Improve resource handling
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2021-01-08 22:11:00 +01:00 |
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aec792fc65
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Change dependency management
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2020-11-22 11:12:13 +01:00 |
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876f25784e
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Cleanup includes
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2020-10-28 01:13:11 +01:00 |
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78d24fbe41
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Introduce Math.hpp and use typedef to make replacing glm with something else in the future simpler
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2020-10-27 23:25:26 +01:00 |
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ae76fa59e9
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Split IWindow a bit
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2020-10-24 23:02:01 +02:00 |
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ac09635fd7
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Fix crash when deinitializing renderer
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2020-10-22 22:53:11 +02:00 |
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c5f8b7bce9
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More code cleanup
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2020-10-21 23:16:11 +02:00 |
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0790e40294
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More code cleanup
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2020-10-18 21:56:30 +02:00 |
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aea890971b
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Cleanup Camera code
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2020-10-16 00:44:22 +02:00 |
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3c129e4653
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Fix issue with resizing viewport
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2020-10-15 23:55:11 +02:00 |
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079b55f0d0
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Refactor code
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2020-09-26 21:13:14 +02:00 |
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4f2122a2be
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Refactor code
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2020-09-25 01:55:18 +02:00 |
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9f105a4397
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Remove useless perf.csv
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2020-09-12 21:36:11 +02:00 |
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c0a234ab06
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Fix linux build
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2020-05-24 23:14:11 +02:00 |
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fc529b0694
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Add basic input system
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2020-05-16 00:56:22 +02:00 |
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638009d729
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Fix compile errors
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2019-10-15 16:32:22 +02:00 |
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542ef348ee
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first release
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2019-10-14 23:02:51 +02:00 |
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