Commit Graph

1409 Commits

Author SHA1 Message Date
b1b4c117f2 Expose camera position to shader 2021-02-14 02:12:13 +01:00
8f1c7e4bd4 Fix performance issues on apple 2021-02-13 19:48:25 +01:00
97cb8d1ac9 Expose view and projection matrix to shader 2021-02-12 19:47:11 +01:00
8dc50ab279 Fix viewport resizing not updating camera aspect ratio 2021-02-11 19:41:24 +01:00
339afdcfa1 Fix windows build issues 2021-02-10 02:43:11 +01:00
9584ec77f1 Fix windows build issues 2021-02-09 00:24:11 +01:00
e871a989b4 Refactor AABB class 2021-02-08 00:14:23 +01:00
5a12607b61 Fix build issues 2021-02-06 00:09:08 +01:00
d9f233c10c Split Geometry definition and implementation and handle missing assimp at compile time 2021-02-05 18:37:56 +01:00
938560cae4 Update shader compile script 2021-02-04 11:12:13 +01:00
9d93fc22a9 Make assimp setter in Vertex class only available if assimp is available 2021-02-03 19:20:21 +01:00
2922e74f07 Update platform creation code 2021-02-02 16:14:15 +01:00
aede8c9e59 Make stuff constexpr 2021-02-01 12:56:11 +01:00
097613f34b Add Frustum class 2021-01-31 03:28:21 +01:00
824c42ef00 Add config option to determin if srgb frame buffer format should be used 2021-01-30 03:25:11 +01:00
3c2ece3338 Add IsSRGB check to DataFormat enum 2021-01-29 03:23:11 +01:00
29f158c9b2 Fix SetThreadName on apple 2021-01-28 02:53:11 +01:00
917ee28ac2 Fix getters for negative numbers 2021-01-27 01:02:03 +01:00
25a62c6c6d Add Vector3f_SIMD constructor 2021-01-26 02:30:21 +01:00
716cd7e94b Make GraphicsAppManager work without a platform 2021-01-25 21:22:23 +01:00
9d27784e08 Crossplatform build fixes 2021-01-24 21:21:21 +01:00
91ce8cd9df Add option to log available surface formats 2021-01-23 21:25:46 +01:00
edb1d7518c Add VertexInputDescription 2021-01-22 21:21:21 +01:00
6953ba29c5 Add DataFormat enum 2021-01-21 21:15:19 +01:00
b08e05e444 AddDenseVector3i 2021-01-20 23:42:11 +01:00
b72b8a9a19 Add simple block profiler 2021-01-17 22:07:08 +01:00
e737a3ce95 Move vertex input description out of VulkanShader 2021-01-15 16:38:07 +01:00
eec33c30dc Start refactoring shader system 2021-01-14 16:01:11 +01:00
43a41e5e58 Make framebuffer clear color an engine config option 2021-01-13 14:38:11 +01:00
beb5feee9c Make FreeBuffer public 2021-01-12 17:17:17 +01:00
aed4eb7f81 update shader compile script 2021-01-11 00:29:11 +01:00
e90c043c6b Update shader loading 2021-01-10 23:39:13 +01:00
5afb752fca Free resources when VulkanGeometry is freed 2021-01-09 22:56:17 +01:00
412613c757 Improve resource handling 2021-01-08 22:11:00 +01:00
dea40fea84 Fix camera intrinsics ProjectTo3D 2021-01-07 00:29:30 +01:00
b447ad5e62 Fix pnm and pfm reader 2021-01-06 12:50:08 +01:00
f21a665903 Fix pfm and pnm reader 2021-01-05 01:25:33 +01:00
89ec52abf1 Add some more methods 2021-01-04 22:30:40 +01:00
55e72222ba Add MutexProtectedObject helper class 2021-01-01 09:11:22 +01:00
e2720057a6 Minor cleanup 2020-12-31 21:11:22 +01:00
c477d0d88f Fix OpenCV package detection 2020-12-30 15:55:11 +01:00
e33ecbe485 Fix handling end of archive 2020-12-29 15:52:36 +01:00
e9c87fe9d4 Add GetNextFileAsVector method 2020-12-28 10:52:11 +01:00
6d2d827f19 Add convenience Read methods 2020-12-27 11:00:33 +01:00
265003ebb9 Add nodiscard annotation 2020-12-26 00:26:11 +01:00
b14f691466 Add PfmImage and PnmImage classes 2020-12-25 00:24:25 +01:00
af8bd16e51 Add error handling 2020-12-24 10:11:22 +01:00
7ab0d0255a Add support for multipart archives 2020-12-23 22:39:07 +01:00
43129a2245 Extend ArchiveReader to allow opening the archive later 2020-12-22 22:04:06 +01:00
4505aed2f8 Handle endianness conversion when reading pfm files 2020-12-21 20:15:21 +01:00