53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "../../Base/ITickable.hpp"
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#include "../../Input/InputDeviceKeyboard.hpp"
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#include "../../Input/InputDeviceMouse.hpp"
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#include "../../Input/InputDeviceController.hpp"
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namespace openVulkanoCpp::GLFW
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{
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class KeyboardGLFW final : public Input::InputDeviceKeyboard
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{
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public:
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KeyboardGLFW() = default;
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~KeyboardGLFW() override = default;
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using Input::InputDeviceKeyboard::Init;
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using Input::InputDeviceKeyboard::PreTick;
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using Input::InputDeviceKeyboard::UpdateKey;
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using Input::InputDeviceKeyboard::UpdateActiveWindow;
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};
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class MouseGLFW final : public Input::InputDeviceMouse
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{
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public:
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MouseGLFW() = default;
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~MouseGLFW() override = default;
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using Input::InputDeviceMouse::Init;
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using Input::InputDeviceMouse::ClearAxes;
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using Input::InputDeviceMouse::UpdateButtons;
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using Input::InputDeviceMouse::UpdatePosition;
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using Input::InputDeviceMouse::UpdateWheel;
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using Input::InputDeviceMouse::UpdateActiveWindow;
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};
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class ControllerGLFW final : public Input::InputDeviceController, public ITickable
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{
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bool gamepad = false;;
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public:
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ControllerGLFW() = default;
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~ControllerGLFW() override = default;
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void Init(int joystickId);
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void Tick() override;
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};
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} |