163 lines
3.9 KiB
C++
163 lines
3.9 KiB
C++
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <concepts>
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#include <utility>
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#include <type_traits>
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namespace OpenVulkano
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{
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namespace Vulkan
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{
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class MetalBackedTexture;
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}
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class RenderResourcePtr;
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class IRenderResourceHelper
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{
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friend class RenderResourcePtr;
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protected:
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void UpdateRenderResource(RenderResourcePtr* resource);
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void ResetRenderResource(RenderResourcePtr* resource);
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virtual void DoRelease() = 0;
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virtual void Release() = 0;
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};
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template <class T>
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concept Renderable = std::is_convertible_v<T, RenderResourcePtr&>;
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class RenderResourcePtr final
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{
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friend class IRenderResourceHelper;
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friend class Vulkan::MetalBackedTexture;
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IRenderResourceHelper* renderObject = nullptr;
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public:
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RenderResourcePtr() = default;
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RenderResourcePtr(const RenderResourcePtr& ignored) { /* Do not copy, copy will be created by renderer */ }
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RenderResourcePtr(RenderResourcePtr&& move) : renderObject(move.renderObject) { move.renderObject = nullptr; }
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~RenderResourcePtr()
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{
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Release();
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}
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void Release()
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{
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if (!renderObject) return;
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renderObject->DoRelease();
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renderObject = nullptr;
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}
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template<class T>
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T* As() { return static_cast<T*>(renderObject); }
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template<class T>
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operator T() { return static_cast<T>(renderObject); }
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operator bool() const { return renderObject; }
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};
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inline void IRenderResourceHelper::UpdateRenderResource(RenderResourcePtr* resource)
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{
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if (resource)
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resource->renderObject = this;
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}
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inline void IRenderResourceHelper::ResetRenderResource(RenderResourcePtr* resource)
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{
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if (resource)
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resource->renderObject = nullptr;
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}
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template<Renderable API_INDEPENDENT_CLASS>
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class IRenderResource : public IRenderResourceHelper
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{
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API_INDEPENDENT_CLASS* m_owner;
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protected:
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IRenderResource(API_INDEPENDENT_CLASS* owner) : m_owner(owner)
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{
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if (m_owner) UpdateRenderResource(GetOwnerResource());
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}
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IRenderResource(const IRenderResource<API_INDEPENDENT_CLASS>& copy) = delete;
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IRenderResource(IRenderResource<API_INDEPENDENT_CLASS>&& move)
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: m_owner(move.m_owner)
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{
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if (m_owner)
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{
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UpdateRenderResource(GetOwnerResource());
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}
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move.m_owner = nullptr;
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}
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RenderResourcePtr* GetOwnerResource() { if (!m_owner) return nullptr; else return &static_cast<RenderResourcePtr&>(*m_owner); }
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void DoRelease() final override
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{
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m_owner = nullptr;
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Release();
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}
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public:
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virtual ~IRenderResource()
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{
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if (m_owner) ResetRenderResource(GetOwnerResource());
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}
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void UpdateAddress(API_INDEPENDENT_CLASS* owner)
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{
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m_owner = owner;
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}
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operator API_INDEPENDENT_CLASS*() const { return m_owner; }
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API_INDEPENDENT_CLASS* GetOwner() const { return m_owner; }
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};
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/**
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* This is a convenience class to create a Renderable class.
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* You can also just create a RenderResource instance a conversion operator inside your own class to make it Renderable; and you probably want to delete your move constructor in that case.
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*/
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template <class T>
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class RenderResourceHolder
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{
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RenderResourcePtr renderResource;
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protected:
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RenderResourceHolder() = default;
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RenderResourceHolder(const RenderResourceHolder& ignored) {}
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RenderResourceHolder(RenderResourceHolder&& move)
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: renderResource(std::move(move.renderResource))
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{
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if (IRenderResource<T>* renderRes = renderResource)
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renderRes->UpdateAddress(static_cast<T*>(this));
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}
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~RenderResourceHolder() = default;
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public:
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operator RenderResourcePtr&() { return renderResource; }
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RenderResourcePtr& GetRenderResource() const { return const_cast<RenderResourceHolder*>(this)->renderResource; }
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template<Renderable RT>
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operator RT() const { return renderResource; }
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bool HasRenderResource() const { return renderResource; }
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};
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}
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