75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "IRecordable.hpp"
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#include "Vulkan/Image.hpp"
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#include "Vulkan/Context.hpp"
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#include "Vulkan/Resources/ResourceManager.hpp"
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#include "Vulkan/Scene/VulkanShader.hpp"
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#include "Scene/Texture.hpp"
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namespace OpenVulkano::Vulkan
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{
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class VulkanTexture : public IRecordable, public Image
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{
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public:
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Scene::Texture* m_texture = nullptr;
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vk::DescriptorSet m_descriptorSet;
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uint32_t m_setId;
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virtual void Init(ResourceManager* resManager, Scene::Texture* texture, vk::DescriptorSetLayout* descriptorSetLayout, const DescriptorSetLayoutBinding& binding, uint32_t setId)
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{
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m_texture = texture;
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m_setId = setId;
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Image::Init(resManager->GetContext()->device.get(), { texture->resolution.x, texture->resolution.y, texture->resolution.z });
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resManager->CopyDataToImage(m_texture->size, m_texture->textureBuffer, this);
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texture->updated = false;
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// Setup Descriptor set
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const vk::DescriptorSetAllocateInfo descSetAllocInfo = { ResourceManager::INSTANCE->descriptorPool, 1, descriptorSetLayout };
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m_descriptorSet = resManager->GetContext()->device->device.allocateDescriptorSets(descSetAllocInfo)[0];
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vk::DescriptorImageInfo imageInfo = { sampler, view, vk::ImageLayout::eShaderReadOnlyOptimal };
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vk::WriteDescriptorSet writeDescriptorSet = { m_descriptorSet, binding.bindingId, 0, 1 };
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writeDescriptorSet.descriptorType = static_cast<vk::DescriptorType>(binding.descriptorType);
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writeDescriptorSet.pImageInfo = &imageInfo;
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resManager->GetContext()->device->device.updateDescriptorSets(1, &writeDescriptorSet, 0, nullptr);
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texture->renderTexture = this;
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}
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void Record(VulkanDrawContext* context) override
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{
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context->commandBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, context->GetShader()->pipelineLayout, m_setId, 1, &m_descriptorSet, 0, nullptr);
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}
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};
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/*class VulkanTextureDynamic : VulkanTexture
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{
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public:
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uint32_t lastUpdate = -1;
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ResourceManager* resourceManager;
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void Init(ResourceManager* resManager, Scene::Texture* texture) override
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{
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resourceManager = resManager;
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VulkanTexture::Init(resourceManager, texture);
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lastUpdate = -1;
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}
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void Record(VulkanDrawContext* context) override
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{
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if(bufferId != lastUpdate && m_texture->updated)
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{
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lastUpdate = bufferId;
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resourceManager->CopyDataToImage(m_texture->size, m_texture->textureBuffer, this);
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m_texture->updated = false;
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}
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VulkanTexture::Record(cmdBuffer, bufferId);
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}
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};*/
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} |