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OpenVulkano/openVulkanoCpp/Scene/Geometry.hpp
2024-07-24 17:36:56 +03:00

84 lines
2.3 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Base/ICloseable.hpp"
#include "Math/AABB.hpp"
#include "Base/Utils.hpp"
#include <string>
class aiMesh;
namespace OpenVulkano
{
struct Vertex;
namespace Scene
{
enum class VertexIndexType
{
UINT16 = sizeof(uint16_t), UINT32 = sizeof(uint32_t)
};
class Geometry : public ICloseable
{
public:
uint32_t vertexCount = 0, indexCount = 0;
Vertex* vertices = nullptr;
void* indices = nullptr;
VertexIndexType indexType = VertexIndexType::UINT16;
bool ownsMemory = true, freeAfterUpload = true;
Math::AABB aabb;
ICloseable* renderGeo = nullptr;
public:
Geometry() = default;
Geometry(const Geometry& other);
Geometry& operator=(const Geometry& other);
Geometry(Geometry&& other) noexcept;
Geometry& operator=(Geometry&& other) noexcept;
~Geometry();
static Geometry* LoadFromFile(const std::string& file)
{
Geometry* mesh = new Geometry();
mesh->InitFromFile(file);
return mesh;
}
void InitFromFile(const std::string& file);
/**
* \brief Creates the arrays for the vertices and indices. They will not be filled!
* \param vertexCount The amount of vertices that will be used
* \param indexCount The amount of indices that will be used
*/
void Init(uint32_t vertexCount, uint32_t indexCount);
void Init(aiMesh* mesh);
void SetIndices(const uint32_t* data, uint32_t size, uint32_t offset = 0) const;
void Close() override;
void Free();
Vertex* GetVertices() const { return vertices; }
void* GetIndices() const { return indices; }
uint16_t* GetIndices16() const { return static_cast<uint16_t*>(indices); }
uint32_t* GetIndices32() const { return static_cast<uint32_t*>(indices); }
uint32_t GetIndexCount() const { return indexCount; }
uint32_t GetVertexCount() const { return vertexCount; }
bool OwnsMemory() const { return ownsMemory; }
void SetOwnsMemory(bool val) { ownsMemory = val; }
bool FreeAfterUpload() const { return freeAfterUpload; }
void SetFreeAfterUpload(bool val) { freeAfterUpload = val; }
private:
void Swap(Geometry& other) noexcept;
};
}
}