41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
#include "CameraController.hpp"
|
|
#include "Scene/Camera.hpp"
|
|
#include "Input/InputDeviceMouse.hpp"
|
|
#include "Input/InputDeviceController.hpp"
|
|
#include "Input/InputManager.hpp"
|
|
#include "Input/Touch/InputDeviceTouch.hpp"
|
|
|
|
|
|
namespace OpenVulkano
|
|
{
|
|
CameraController::CameraController(Scene::Camera* camera)
|
|
{
|
|
m_inputManager = Input::InputManager::GetInstance();
|
|
m_camera = camera;
|
|
m_actionCastRay = m_inputManager->GetAction("cast ray");
|
|
m_actionCastRay->BindKey(Input::InputKey::Mouse::BUTTON_1);
|
|
// BIND FOR TOUCH
|
|
m_actionCastRay->BindKey(Input::InputKey::Touch::AXIS_TAP_X);
|
|
m_actionCastRay->BindKey(Input::InputKey::Touch::AXIS_TAP_X);
|
|
}
|
|
|
|
void CameraController::Tick()
|
|
{
|
|
Input::InputDeviceMouse* mouse = static_cast<Input::InputDeviceMouse*>(m_inputManager->GetDevice(Input::InputDeviceType::MOUSE));
|
|
Input::InputDeviceTouch* touch = static_cast<Input::InputDeviceTouch*>(m_inputManager->GetDevice(Input::InputDeviceType::TOUCH));
|
|
if (m_camera->CanCastRay() && m_inputManager->GetButton(m_actionCastRay))
|
|
{
|
|
if (mouse && mouse->GetButtonDown(Input::InputKey::Mouse::BUTTON_1))
|
|
{
|
|
Math::Vector2i pos = mouse->GetMousePosition();
|
|
mouse->onLeftButtonClick.NotifyAll(pos);
|
|
}
|
|
else if (touch)
|
|
{
|
|
Math::Vector2i pos = touch->GetTapPosition();
|
|
touch->OnTap.NotifyAll(pos);
|
|
}
|
|
}
|
|
}
|
|
}
|