152 lines
3.4 KiB
C++
152 lines
3.4 KiB
C++
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "InputDevice.hpp"
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#include "Math/Math.hpp"
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#include "Base/Event.hpp"
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namespace OpenVulkano
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{
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class IWindow;
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namespace Input
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{
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class InputDeviceMouse : public InputDevice
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{
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float axes[InputKey::Mouse::Axis::AXIS_LAST + 2] = { 0 };
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uint8_t pressedButtons = 0, lastPressedButtons = 0;
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double mousePosX = 0, mousePosY = 0;
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IWindow* lastWindow = nullptr;
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protected:
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InputDeviceMouse() = default;
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void Init(int index, const std::string& name);
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void UpdateButtons(uint8_t newPressedButtons);
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void UpdatePosition(double posX, double posY);
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void UpdateWheel(float wheelX, float wheelY);
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void UpdateActiveWindow(IWindow* window);
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void ClearAxes();
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private:
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[[nodiscard]] bool GetLastButton(InputKey::Mouse::Button button) const
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{
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return lastPressedButtons & (1 << button);
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}
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protected:
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[[nodiscard]] float ReadAxis(int16_t key) const final
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{
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return GetAxis(static_cast<InputKey::Mouse::Axis>(key));
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}
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[[nodiscard]] bool ReadButton(int16_t key) const final
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{
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return GetButton(static_cast<InputKey::Mouse::Button>(key));
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}
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[[nodiscard]] bool ReadButtonUp(int16_t key) const final
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{
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return GetButtonUp(static_cast<InputKey::Mouse::Button>(key));
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}
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[[nodiscard]] bool ReadButtonDown(int16_t key) const final
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{
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return GetButtonDown(static_cast<InputKey::Mouse::Button>(key));
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}
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public:
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[[nodiscard]] bool GetButton(const InputKey::Mouse::Button button) const
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{
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return pressedButtons & (1 << button);
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}
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[[nodiscard]] bool GetButtonUp(const InputKey::Mouse::Button button) const
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{
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return !GetButton(button) && GetLastButton(button);
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}
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[[nodiscard]] bool GetButtonDown(const InputKey::Mouse::Button button) const
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{
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return GetButton(button) && !GetLastButton(button);
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}
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[[nodiscard]] float GetAxis(const InputKey::Mouse::Axis axis) const
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{
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return axes[axis];
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}
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[[nodiscard]] float GetWheel() const
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{
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return GetAxis(InputKey::Mouse::Axis::AXIS_WHEEL_Y);
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}
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[[nodiscard]] float GetWheelX() const
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{
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return GetAxis(InputKey::Mouse::Axis::AXIS_WHEEL_X);
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}
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[[nodiscard]] float GetWheelY() const
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{
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return GetAxis(InputKey::Mouse::Axis::AXIS_WHEEL_Y);
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}
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[[nodiscard]] Math::Vector2d GetMousePosition() const
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{
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return { mousePosX, mousePosY };
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}
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void GetMousePosition(double& posX, double& posY) const
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{
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posX = mousePosX;
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posY = mousePosY;
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}
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[[nodiscard]] Math::Vector2d GetMousePosition(const IWindow* window) const
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{
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if (window == lastWindow)
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{
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return GetMousePosition();
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}
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return { std::numeric_limits<float>::quiet_NaN(), std::numeric_limits<float>::quiet_NaN() };
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}
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void GetMousePosition(const IWindow* window, double& posX, double& posY) const
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{
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if (window == lastWindow)
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{
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posX = mousePosX;
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posY = mousePosY;
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}
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else
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{
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posX = std::numeric_limits<double>::quiet_NaN();
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posY = std::numeric_limits<double>::quiet_NaN();
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}
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}
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[[nodiscard]] IWindow* GetActiveWindow() const
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{
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return lastWindow;
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}
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bool IsInWindow(const IWindow* window) const
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{
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return window == lastWindow;
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}
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Event<Math::Vector2i> onLeftButtonClick;
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};
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}
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} |