Files
OpenVulkano/openVulkanoCpp/Shader/text.frag
2025-01-05 02:05:10 +01:00

16 lines
356 B
GLSL

#version 450
layout(location = 0) in vec4 color;
layout(location = 1) in vec4 bgColor;
layout(location = 2) in vec2 texCoord;
layout(location = 0) out vec4 outColor;
layout(set = 2, binding = 0) uniform sampler2D texSampler;
void main()
{
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(texSampler, texCoord).r);
outColor = vec4(color) * sampled;
}