Files
OpenVulkano/openVulkanoCpp/Vulkan/Scene/VulkanNode.hpp

58 lines
1.2 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Base/ICloseable.hpp"
#include "IRecordable.hpp"
#include "Scene/Camera.hpp"
#include "Vulkan/Resources/UniformBuffer.hpp"
namespace openVulkanoCpp::Vulkan
{
struct VulkanNode : IRecordable, ICloseable
{
Scene::Node* node = nullptr;
UniformBuffer* buffer = nullptr;
virtual void Init(Scene::Node* node, UniformBuffer* uniformBuffer)
{
this->node = node;
this->buffer = uniformBuffer;
}
void Record(VulkanDrawContext* context) override
{
buffer->Record(context);
}
void Close() override {}
};
struct VulkanNodeDynamic : VulkanNode
{
uint32_t lastUpdate = -1;
void Init(Scene::Node* node, UniformBuffer* uniformBuffer) override
{
VulkanNode::Init(node, uniformBuffer);
lastUpdate = -1;
}
void Record(VulkanDrawContext* context) override
{
//if(context->currentImageId != lastUpdate) //TODO fix
{
//lastUpdate = bufferId;
buffer->Update(&node->worldMat, sizeof(Math::Matrix4f), context->currentImageId);
}
buffer->Record(context);
}
void Close() override{}
};
}