The error here is that when forward referencing a struct/class what matters is whether the entity actually is a struct or a class. For example, this is what the definitions look like if the entity is: a class: ?Init@SimpleDrawable@Scene@OpenVulkano@@QEAAXPEAVShader@23@PEAVGeometry@23@PEAVMaterial@23@@Z a struct: ?Init@SimpleDrawable@Scene@OpenVulkano@@QEAAXPEAVShader@23@PEAVGeometry@23@PEAUMaterial@23@@Z
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "Drawable.hpp"
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namespace OpenVulkano::Scene
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{
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class Geometry;
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struct Material;
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class SimpleDrawable final : public Drawable
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{
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Geometry* m_mesh = nullptr;
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Material* m_material = nullptr;
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public:
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SimpleDrawable() : Drawable(DrawEncoder::GetDrawEncoder<SimpleDrawable>())
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{}
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explicit SimpleDrawable(const SimpleDrawable* toCopy)
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: Drawable(DrawEncoder::GetDrawEncoder<SimpleDrawable>())
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, m_mesh(toCopy->m_mesh)
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, m_material(toCopy->m_material)
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{
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SetShader(toCopy->GetShader());
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}
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~SimpleDrawable()
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{
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if (m_mesh) SimpleDrawable::Close();
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}
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void Init(Shader* shader, Geometry* mesh, Material* material);
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void Init(SimpleDrawable* drawable);
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[[nodiscard]] Drawable* Copy() override { return new SimpleDrawable(this); }
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[[nodiscard]] Geometry* GetMesh() const { return m_mesh; }
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[[nodiscard]] Material* GetMaterial() const { return m_material; }
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};
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} |