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OpenVulkano/openVulkanoCpp/Scene/SimpleDrawable.hpp

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C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Drawable.hpp"
namespace OpenVulkano::Scene
{
class Geometry;
class Material;
class UniformBuffer;
class SimpleDrawable final : public Drawable
{
Geometry* m_mesh = nullptr;
Material* m_material = nullptr;
UniformBuffer* m_uniBuffer = nullptr;
public:
SimpleDrawable() : Drawable(DrawEncoder::GetDrawEncoder<SimpleDrawable>()) {}
explicit SimpleDrawable(const SimpleDrawable* toCopy)
: Drawable(DrawEncoder::GetDrawEncoder<SimpleDrawable>())
, m_mesh(toCopy->m_mesh)
, m_material(toCopy->m_material)
, m_uniBuffer(toCopy->m_uniBuffer)
{
SetShader(toCopy->GetShader());
}
~SimpleDrawable()
{
//if (m_mesh) SimpleDrawable::Close();
}
void Init(Shader* shader, Geometry* mesh, Material* material, UniformBuffer* uniBuffer = nullptr);
void Init(SimpleDrawable* drawable);
[[nodiscard]] Geometry* GetMesh() const { return m_mesh; }
[[nodiscard]] Material* GetMaterial() const { return m_material; }
[[nodiscard]] UniformBuffer* GetBuffer() const { return m_uniBuffer; }
};
}