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OpenVulkano/openVulkanoCpp/Vulkan/VulkanDrawContext.cpp

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922 B
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "VulkanDrawContext.hpp"
#include "Scene/Shader/Shader.hpp"
#include "Scene/VulkanShader.hpp"
namespace openVulkanoCpp::Vulkan
{
void VulkanDrawContext::EncodeShader(Scene::Shader* shader)
{
VulkanShader* vkShader = static_cast<VulkanShader*>(shader->renderShader);
if (!vkShader)
{
vkShader = renderer->GetResourceManager().CreateShader(shader);
}
else if (m_lastShader == vkShader) return; // Skip it if shader is already bound
vkShader->Record(this);
m_lastShader = vkShader;
}
void VulkanDrawContext::EncodeShader(VulkanShader* vkShader)
{
if (m_lastShader == vkShader) return; // Skip it if shader is already bound
vkShader->Record(this);
m_lastShader = vkShader;
}
}