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OpenVulkano/openVulkanoCpp/Host/GLFW/WindowGLFW.cpp

420 lines
12 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "WindowGLFW.hpp"
#include <GLFW/glfw3.h>
#include "../../Base/Logger.hpp"
namespace openVulkanoCpp::GLFW
{
WindowGLFW::WindowGLFW(openVulkanoCpp::GLFW::InputProviderGLFW& inputProvider)
: inputProvider(inputProvider)
{}
WindowGLFW::~WindowGLFW() noexcept
{
if (window)
{
Close();
}
}
GLFWmonitor* WindowGLFW::GetCurrentMonitor() const
{
int monitorCount = 0;
GLFWmonitor** monitors = glfwGetMonitors(&monitorCount);
for (int i = 0; i < monitorCount; i++)
{
int posX, posY, sizeX, sizeY;
glfwGetMonitorWorkarea(monitors[i], &posX, &posY, &sizeX, &sizeY);
if (windowConfig.posX >= posX && windowConfig.posX < posX + sizeX &&
windowConfig.posY >= posY && windowConfig.posY < posY + sizeY)
{
return monitors[i];
}
}
return nullptr;
}
GLFWmonitor* WindowGLFW::GetTargetMonitor() const
{
if (windowConfig.windowMode == FULLSCREEN)
{
// TODO add config to control used display
return GetPrimaryMonitor();
}
return nullptr;
}
void WindowGLFW::Create()
{
glfwWindowHint(GLFW_DECORATED, (~windowConfig.windowMode) & 1);
//TODO handle full screen resolutions
window = glfwCreateWindow(windowConfig.width, windowConfig.height, windowConfig.title.c_str(), GetTargetMonitor(), nullptr);
if (!window) return;
glfwSetWindowUserPointer(window, this);
RegisterCallbacks();
}
void WindowGLFW::RegisterCallbacks() const
{
glfwSetDropCallback(window, DropCallback);
glfwSetFramebufferSizeCallback(window, ResizeCallback);
glfwSetWindowFocusCallback(window, FocusCallback);
glfwSetWindowRefreshCallback(window, RefreshCallback);
glfwSetWindowIconifyCallback(window, MinimizeCallback);
glfwSetWindowPosCallback(window, WindowMoveCallback);
glfwSetWindowCloseCallback(window, CloseCallback);
// Input Callbacks
glfwSetKeyCallback(window, KeyboardCallback);
glfwSetMouseButtonCallback(window, MouseButtonCallback);
glfwSetCursorPosCallback(window, MouseMoveCallback);
glfwSetScrollCallback(window, MouseScrollCallback);
glfwSetCursorEnterCallback(window, MouseEnterExitCallback);
//glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
//glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
}
GLFWmonitor* WindowGLFW::GetPrimaryMonitor()
{
return glfwGetPrimaryMonitor();
}
std::vector<GLFWmonitor*> WindowGLFW::GetMonitors()
{
int count;
GLFWmonitor** monitorsArray = glfwGetMonitors(&count);
std::vector<GLFWmonitor*> monitors;
monitors.reserve(count);
for (int i = 0; i < count; i++)
{
monitors[i] = monitorsArray[i];
}
return monitors;
}
void WindowGLFW::Init(RenderAPI::RenderApi renderApi)
{
if (renderApi == RenderAPI::VULKAN) glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
Create();
if (!window)
{
throw WindowInitFailedException("Failed to initialize window");
}
if (renderApi != RenderAPI::VULKAN) MakeCurrentThread();
Logger::WINDOW->info("GLFW Window created (id: {0})", GetWindowId());
}
void WindowGLFW::Close()
{
glfwDestroyWindow(window);
window = nullptr;
Logger::WINDOW->info("GLFW Window destroyed (id: {0})", GetWindowId());
}
void WindowGLFW::Present() const
{
glfwSwapBuffers(window);
}
void WindowGLFW::Show()
{
glfwShowWindow(window);
}
void WindowGLFW::Hide()
{
glfwHideWindow(window);
}
void WindowGLFW::SetTitle(const std::string& title)
{
windowConfig.title = title;
if (window)
{
glfwSetWindowTitle(window, title.c_str());
}
}
void WindowGLFW::SetSize(uint32_t width, uint32_t height)
{
windowConfig.width = width;
windowConfig.height = height;
if (window)
{
glfwSetWindowSize(window, width, height);
}
}
void WindowGLFW::SetPosition(int posX, int posY)
{
windowConfig.posX = posX;
windowConfig.posY = posY;
if (window)
{
glfwSetWindowPos(window, posX, posY);
}
}
void WindowGLFW::SetSizeLimits(int minWidth, int minHeight, int maxWidth, int maxHeight)
{
minWidth = (minWidth < 0) ? GLFW_DONT_CARE : minWidth;
minHeight = (minHeight < 0) ? GLFW_DONT_CARE : minHeight;
maxWidth = (maxWidth < 0) ? GLFW_DONT_CARE : maxWidth;
maxHeight = (maxHeight < 0) ? GLFW_DONT_CARE : maxHeight;
glfwSetWindowSizeLimits(window, minWidth, minHeight, maxWidth, maxHeight);
}
void WindowGLFW::MakeCurrentThread()
{
glfwMakeContextCurrent(window);
}
void WindowGLFW::SetWindowMode(WindowMode windowMode)
{
if (windowMode == this->windowConfig.windowMode) return; // Nothing to change here
if (!window) return; // Window not yet created
this->windowConfig.windowMode = windowMode;
uint32_t sizeX = 0, sizeY = 0;
int posX = 0, posY = 0;
GLFWmonitor* monitor = nullptr;
glfwWindowHint(GLFW_DECORATED, (~windowMode) & 1);
if (windowMode == WINDOWED || windowMode == BORDERLESS)
{
sizeX = windowConfig.width;
sizeY = windowConfig.height;
posX = windowConfig.posX;
posY = windowConfig.posY;
monitor = nullptr;
if (windowMode == WINDOWED)
{
Logger::WINDOW->info("Switching to Windowed mode");
}
else
{
Logger::WINDOW->info("Switching to Borderless Windowed mode");
}
}
else
{ // Fullscreen
GetPosition(&windowConfig.posX, &windowConfig.posY); // Backup current window position
monitor = GetCurrentMonitor();
if (!monitor) monitor = GetPrimaryMonitor();
if (!monitor) return; // We don't have a monitor to set the fullscreen window to
const GLFWvidmode* videoMode = glfwGetVideoMode(monitor ? monitor : GetPrimaryMonitor());
sizeX = videoMode->width;
sizeY = videoMode->height;
if (windowMode == FULLSCREEN)
{
// TODO find video mode that best matches user settings
Logger::WINDOW->info("Switching to Fullscreen mode");
}
else if (windowMode == BORDERLESS_FULLSCREEN)
{
int sX, sY;
glfwGetMonitorWorkarea(monitor, &posX, &posY, &sX, &sY);
monitor = nullptr;
Logger::WINDOW->info("Switching to Borderless Fullscreen mode");
}
}
glfwSetWindowMonitor(this->window, monitor, posX, posY, sizeX, sizeY, GLFW_DONT_CARE);
}
void WindowGLFW::SetWindowHandler(IWindowHandler* handler)
{
this->handler = handler;
}
void WindowGLFW::GetSize(int* width, int* height)
{
glfwGetWindowSize(window, width, height);
}
void WindowGLFW::GetPosition(int* x, int* y)
{
glfwGetWindowPos(window, x, y);
}
vk::SurfaceKHR WindowGLFW::CreateSurface(const vk::Instance& instance, const vk::AllocationCallbacks* pAllocator)
{
VkSurfaceKHR rawSurface;
const auto result = static_cast<vk::Result>(glfwCreateWindowSurface(static_cast<VkInstance>(instance), window, reinterpret_cast<const VkAllocationCallbacks*>(pAllocator), &rawSurface));
return std::move(rawSurface);//createResultValue(result, rawSurface, "vk::CommandBuffer::begin");
}
std::vector<std::string> WindowGLFW::GetRequiredInstanceExtensions()
{
return GetVulkanRequiredInstanceExtensions();
}
void WindowGLFW::OnResize(const uint32_t newWidth, const uint32_t newHeight)
{
Logger::WINDOW->debug("Window (id: {0}) resized (width: {1}, height: {2})", GetWindowId(), newWidth, newHeight);
handler->OnWindowResize(this, newWidth, newHeight);
}
void WindowGLFW::OnMinimize()
{
Logger::WINDOW->debug("Window (id: {0}) minimized", GetWindowId());
handler->OnWindowMinimize(this);
}
void WindowGLFW::OnRestore()
{
Logger::WINDOW->debug("Window (id: {0}) restored", GetWindowId());
handler->OnWindowRestore(this);
}
void WindowGLFW::OnFocusLost()
{
Logger::WINDOW->debug("Window (id: {0}) focus lost", GetWindowId());
handler->OnWindowFocusLost(this);
}
void WindowGLFW::OnFocusGained()
{
Logger::WINDOW->debug("Window (id: {0}) focus gained", GetWindowId());
handler->OnWindowFocusGained(this);
}
void WindowGLFW::OnMove(const int posX, const int posY)
{
Logger::WINDOW->debug("Window (id: {0}) moved (x: {1}, y: {2})", GetWindowId(), posX, posY);
if (windowConfig.windowMode == WINDOWED || windowConfig.windowMode == BORDERLESS)
{ // Don't save window position for fullscreen
windowConfig.posX = posX;
windowConfig.posY = posY;
}
handler->OnWindowMove(this, posX, posY);
}
void WindowGLFW::OnClose()
{
Logger::WINDOW->debug("Window (id: {0}) closed", GetWindowId());
handler->OnWindowClose(this);
}
void WindowGLFW::OnKeyEvent(int key, int scanCode, int action, int mods)
{
if (key == GLFW_KEY_ENTER && action == GLFW_PRESS && mods == GLFW_MOD_ALT)
{
WindowMode newMode = FULLSCREEN;
switch (windowConfig.windowMode)
{
case WINDOWED: newMode = FULLSCREEN; break;
case BORDERLESS: newMode = BORDERLESS_FULLSCREEN; break;
case FULLSCREEN: newMode = WINDOWED; break;
case BORDERLESS_FULLSCREEN: newMode = BORDERLESS; break;
}
SetWindowMode(newMode);
}
switch (action)
{
case GLFW_PRESS:// OnKeyPressed(key, mods);
Logger::INPUT->debug("Key Pressed: {0} Mod: {1} ScanCode: {2}", key, mods, scanCode);
break;
case GLFW_RELEASE:// OnKeyReleased(key, mods);
Logger::INPUT->debug("Key Released: {0} Mod: {1} ScanCode: {2}", key, mods, scanCode);
break;
case GLFW_REPEAT:
Logger::INPUT->debug("Key Repeat: {0} Mod: {1} ScanCode: {2}", key, mods, scanCode);
break;
default: break;
}
}
WindowGLFW* WindowGLFW::GetWindow(GLFWwindow* window)
{
return static_cast<WindowGLFW*>(glfwGetWindowUserPointer(window));
}
void WindowGLFW::KeyboardCallback(GLFWwindow* window, int key, int scanCode, int action, int mods)
{
GetWindow(window)->OnKeyEvent(key, scanCode, action, mods);
const auto windowInstance = GetWindow(window);
windowInstance->inputProvider.SetKeyboardKey(windowInstance, key, scanCode, action, mods);
}
void WindowGLFW::MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
{
GetWindow(window)->inputProvider.SetMouseButton(button, action != GLFW_RELEASE);
}
void WindowGLFW::MouseMoveCallback(GLFWwindow* window, double posX, double posY)
{
GetWindow(window)->inputProvider.mouse.UpdatePosition(posX, posY);
}
void WindowGLFW::MouseScrollCallback(GLFWwindow* window, double xOffset, double yOffset)
{
GetWindow(window)->inputProvider.mouse.UpdateWheel(xOffset, yOffset);
}
void WindowGLFW::MouseEnterExitCallback(GLFWwindow* window, int entered)
{
const auto windowInstance = GetWindow(window);
windowInstance->inputProvider.MouseEnterExitWindow(windowInstance);
Logger::INPUT->info("Mouse enter/exit: {}", entered);
}
void WindowGLFW::ResizeCallback(GLFWwindow* window, int width, int height)
{
GetWindow(window)->OnResize(width, height);
}
void WindowGLFW::FocusCallback(GLFWwindow* window, const int focused)
{
if (focused == GLFW_TRUE)
GetWindow(window)->OnFocusGained();
else
GetWindow(window)->OnFocusLost();
}
void WindowGLFW::MinimizeCallback(GLFWwindow* window, const int minimized)
{
if (minimized == GLFW_TRUE)
GetWindow(window)->OnMinimize();
else
GetWindow(window)->OnRestore();
}
void WindowGLFW::RefreshCallback(GLFWwindow* window)
{
//TODO is there really anything to do? or is it ok if the window is only redrawn on the next frame?
}
void WindowGLFW::WindowMoveCallback(GLFWwindow* window, const int posX, const int posY)
{
GetWindow(window)->OnMove(posX, posY);
}
void WindowGLFW::CloseCallback(GLFWwindow* window)
{
GetWindow(window)->OnClose();
}
void WindowGLFW::DropCallback(GLFWwindow* window, const int count, const char** paths)
{
//TODO something useful
}
std::vector<std::string> WindowGLFW::GetVulkanRequiredInstanceExtensions()
{
std::vector<std::string> result;
uint32_t count = 0;
const char** names = glfwGetRequiredInstanceExtensions(&count);
if (names && count)
{
for (uint32_t i = 0; i < count; ++i)
{
result.emplace_back(names[i]);
}
}
return result;
}
}