97 lines
2.7 KiB
C++
97 lines
2.7 KiB
C++
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "TexturedCubeExampleApp.hpp"
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#include "Scene/Scene.hpp"
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#include "Scene/Shader/Shader.hpp"
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#include "Scene/Geometry.hpp"
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#include "Scene/GeometryFactory.hpp"
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#include "Scene/Material.hpp"
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#include "Scene/Vertex.hpp"
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#include "Scene/SimpleDrawable.hpp"
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#include "Scene/UI/PerformanceInfo.hpp"
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#include "Input/InputManager.hpp"
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#include "Host/GraphicsAppManager.hpp"
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#include "Math/Math.hpp"
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#include "Controller/FreeCamCameraController.hpp"
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#include "Base/FrameMetadata.hpp"
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namespace OpenVulkano
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{
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using namespace Scene;
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using namespace Input;
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using namespace Math;
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class TexturedCubeExampleAppImpl final : public TexturedCubeExampleApp
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{
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OpenVulkano::Scene::Scene scene;
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PerspectiveCamera cam;
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FreeCamCameraController camController;
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Material mat;
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Shader shader;
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SimpleDrawable drawable;
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Node node;
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UI::SimpleUi m_ui;
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std::shared_ptr<UI::PerformanceInfo> m_perfInfo;
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public:
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void Init() override
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{
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scene.Init();
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cam.Init(70, 16, 9, 0.1f, 100);
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scene.SetCamera(&cam);
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shader.AddShaderProgram(ShaderProgramType::VERTEX, "Shader/basic");
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shader.AddShaderProgram(ShaderProgramType::FRAGMENT, "Shader/basicTexture");
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shader.AddVertexInputDescription(Vertex::GetVertexInputDescription());
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shader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING);
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static Geometry geo = GeometryFactory::MakeCube();
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mat.texture = &Texture::PLACEHOLDER;
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drawable.Init(&shader, &geo, &mat);
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node.Init();
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scene.GetRoot()->AddChild(&node);
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node.SetUpdateFrequency(UpdateFrequency::Always);
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node.AddDrawable(&drawable);
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GetGraphicsAppManager()->GetRenderer()->SetScene(&scene);
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camController.Init(&cam);
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//camController.SetDefaultKeybindings();
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camController.SetPosition({0, 0, 2});
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m_perfInfo = std::make_shared<UI::PerformanceInfo>();
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m_ui.AddElement(m_perfInfo);
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GetGraphicsAppManager()->GetRenderer()->SetActiveUi(&m_ui);
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}
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float t = 0;
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void Tick() override
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{
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t += CURRENT_FRAME.frameTime * 0.25;
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Matrix4f rotation = Math::Utils::rotate(t, Vector3f_SIMD{1.0f, 0.0f, 0.0f});
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rotation *= Math::Utils::rotate(t, Vector3f_SIMD{0.0f, 1.0f, 0.0f});
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rotation *= Math::Utils::rotate(t, Vector3f_SIMD{0.0f, 0.0f, 1.0f});
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node.SetMatrix(rotation);
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camController.Tick();
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}
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void Close() override
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{}
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};
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IGraphicsApp* TexturedCubeExampleApp::Create()
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{
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return new TexturedCubeExampleAppImpl();
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}
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std::unique_ptr<IGraphicsApp> TexturedCubeExampleApp::CreateUnique()
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{
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return std::make_unique<TexturedCubeExampleAppImpl>();
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}
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} |