67 lines
2.5 KiB
C++
67 lines
2.5 KiB
C++
/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "PlaneCameraController.hpp"
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#include "Base/FrameMetadata.hpp"
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#include "Input/InputManager.hpp"
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#include "Input/InputKey.hpp"
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#include "Scene/Camera.hpp"
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namespace OpenVulkano::Scene
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{
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PlaneCameraController::PlaneCameraController(Camera* camera)
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: CameraController(camera), m_planeNormal(0.0f, 1.0f, 0.0f), m_position(0.0f, 0.0f, 0.0f)
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{
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auto input = OpenVulkano::Input::InputManager::GetInstance();
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m_actionForward = input->GetAction("forward");
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m_actionSide = input->GetAction("side");
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m_actionUp = input->GetAction("up");
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m_actionBoost = input->GetAction("boost");
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}
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void PlaneCameraController::Init(Camera* camera, const Math::Vector3f& planeNormal)
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{
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CameraController::Init(camera);
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m_planeNormal = Math::Utils::normalize(planeNormal);
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SetDefaultKeybindings();
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}
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void PlaneCameraController::Tick()
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{
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auto input = OpenVulkano::Input::InputManager::GetInstance();
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Math::Vector3f direction(input->GetAxis(m_actionSide), input->GetAxis(m_actionUp),
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-input->GetAxis(m_actionForward));
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if (Math::Utils::length2(direction) > 1.0f) { direction = Math::Utils::normalize(direction); }
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const float SPEED = 3.0f;
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const float BOOST_FACTOR = 3.0;
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if (input->GetButton(m_actionBoost)) { direction *= BOOST_FACTOR; }
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float dt = CURRENT_FRAME.frameTime;
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direction *= dt * SPEED;
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direction = direction - (Math::Utils::dot(direction, m_planeNormal) * m_planeNormal);
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m_position += direction;
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Math::Matrix4f transformation = Math::Utils::translate(m_position);
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GetCamera()->SetMatrix(transformation);
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}
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void PlaneCameraController::SetDefaultKeybindings()
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{
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m_actionForward->BindKey(Input::InputKey::Controller::AXIS_LEFT_Y);
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m_actionForward->BindAxisButtons(Input::InputKey::Keyboard::KEY_W, Input::InputKey::Keyboard::KEY_S);
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m_actionForward->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_Y, -0.0025f);
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m_actionSide->BindKey(Input::InputKey::Controller::AXIS_LEFT_X);
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m_actionSide->BindAxisButtons(Input::InputKey::Keyboard::KEY_D, Input::InputKey::Keyboard::KEY_A);
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m_actionSide->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_X, 0.0025f);
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m_actionUp->BindAxisButtons(Input::InputKey::Keyboard::KEY_SPACE, Input::InputKey::Keyboard::KEY_LEFT_CONTROL);
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}
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void PlaneCameraController::SetPlaneNormal(const Math::Vector3f& planeNormal) { m_planeNormal = planeNormal; }
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} |