Files
OpenVulkano/openVulkanoCpp/Shader/text.vert
2025-01-05 02:05:10 +01:00

28 lines
681 B
GLSL

#version 450
layout(location = 0) in vec2 position[4];
layout(location = 4) in vec2 textureCoordinates[4];
layout(location = 8) in vec4 color;
layout(location = 9) in vec4 bgColor;
layout(location = 0) out vec4 outColor;
layout(location = 1) out vec4 outBgColor;
layout(location = 2) out vec2 fragTextureCoordinates;
layout(set = 0, binding = 0) uniform NodeData
{
mat4 world;
} node;
layout(set = 1, binding = 0) uniform CameraData
{
mat4 viewProjection;
} cam;
void main() {
gl_Position = cam.viewProjection * node.world * vec4(position[gl_VertexIndex], 1.0, 1.0);
fragTextureCoordinates = textureCoordinates[gl_VertexIndex];
outColor = color;
outBgColor = bgColor;
}