Files
OpenVulkano/CMakeLists.txt
2020-12-06 15:01:11 +01:00

61 lines
2.1 KiB
CMake

cmake_minimum_required(VERSION 3.16 FATAL_ERROR)
set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
if(NOT WIN32)
find_package(ECM REQUIRED NO_MODULE)
set(CMAKE_MODULE_PATH ${ECM_MODULE_PATH})
endif()
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wunknown-pragmas")
endif()
add_subdirectory(3rdParty)
#set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_SOURCE_DIR}/bin/release")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_SOURCE_DIR}/bin/debug")
set(CMAKE_DEBUG_POSTFIX "d")
project (openVulkanoCpp VERSION 1.0 LANGUAGES CXX)
add_executable(openVulkanoCpp openVulkanoCpp/main.cpp)
file(GLOB_RECURSE sources CONFIGURE_DEPENDS "openVulkanoCpp/*.cpp")
target_sources(openVulkanoCpp PRIVATE ${sources})
target_include_directories(openVulkanoCpp PUBLIC openVulkanoCpp)
#Setup Vulkan
find_package(Vulkan REQUIRED)
set(Vulkan_LIBRARIES Vulkan::Vulkan)
target_link_libraries(openVulkanoCpp PRIVATE ${Vulkan_LIBRARIES})
target_include_directories(openVulkanoCpp PUBLIC ${Vulkan_INCLUDE_DIR})
if (ANDROID)
add_definitions(-DVK_USE_PLATFORM_ANDROID_KHR)
elseif (WIN32)
add_definitions(-DVK_USE_PLATFORM_WIN32_KHR)
else()
add_definitions(-DVK_USE_PLATFORM_XCB_KHR)
find_package(XCB REQUIRED)
link_libraries(${XCB_LIBRARIES})
endif()
set_property(TARGET openVulkanoCpp PROPERTY CXX_STANDARD 17)
target_compile_options(openVulkanoCpp PRIVATE -Wall)
if (NOT ANDROID AND NOT IOS)
target_link_libraries(openVulkanoCpp PRIVATE glfw)
endif()
target_include_directories(openVulkanoCpp PRIVATE ${OpenCV_INCLUDE_DIRS})
target_link_libraries(openVulkanoCpp PRIVATE magic_enum yaml-cpp spdlog glm assimp pugixml ${OpenCV_LIBS} sago::platform_folders archive_static)
add_compile_definitions(GLM_FORCE_INTRINSICS)
# copy shaders
file(GLOB SHADERS "openVulkanoCpp/Shader/*.spv")
file(COPY ${SHADERS} DESTINATION ${CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG}/Shader/)
file(COPY ${SHADERS} DESTINATION ${CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE}/Shader/)