Files
OpenVulkano/openVulkanoCpp/Input/InputDeviceKeyboard.hpp
2020-05-16 00:56:22 +02:00

87 lines
1.7 KiB
C++

#pragma once
#include "InputDevice.hpp"
#include <bitset>
namespace openVulkanoCpp
{
class IWindow;
namespace Input
{
class InputDeviceKeyboard : public InputDevice
{
std::bitset<InputKey::Keyboard::KEY_LAST + 1> keyState;
std::bitset<InputKey::Keyboard::KEY_LAST + 1> lastKeyState;
IWindow* lastWindow;
protected:
InputDeviceKeyboard() = default;
void Init(int index, const std::string& name)
{
InputDevice::Init(InputDeviceType::KEYBOARD, index, name);
}
void PreTick()
{
lastKeyState = keyState;
}
void UpdateKey(InputKey::Keyboard::Key key, bool state)
{
keyState[key] = state;
}
void UpdateActiveWindow(IWindow* window)
{
lastWindow = window;
}
float ReadAxis(int16_t key) const override final
{
return 0;
}
bool ReadButton(int16_t key) const override final
{
return GetButton(static_cast<InputKey::Keyboard::Key>(key));
}
bool ReadButtonUp(int16_t key) const override final
{
return GetButtonUp(static_cast<InputKey::Keyboard::Key>(key));
}
bool ReadButtonDown(int16_t key) const override final
{
return GetButtonDown(static_cast<InputKey::Keyboard::Key>(key));
}
public:
bool GetButton(const InputKey::Keyboard::Key button) const
{
return keyState[button] > 0;
}
bool GetButtonUp(const InputKey::Keyboard::Key button) const
{
return !keyState[button] && lastKeyState[button];
}
bool GetButtonDown(const InputKey::Keyboard::Key button) const
{
return keyState[button] && !lastKeyState[button];
}
IWindow* GetActiveWindow() const
{
return lastWindow;
}
bool IsInWindow(const IWindow* window) const
{
return window == lastWindow;
}
};
}
}