Files
OpenVulkano/openVulkanoCpp/Math/CameraIntrinsic.hpp
2024-07-07 00:21:49 +02:00

160 lines
3.8 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Math.hpp"
namespace OpenVulkano::Math
{
class CameraIntrinsic
{
public:
Math::Matrix3f cameraMatrix;
CameraIntrinsic() : CameraIntrinsic(Math::Matrix3f(0)) {}
CameraIntrinsic(const Math::Matrix3f& camMat) : cameraMatrix(camMat)
{}
CameraIntrinsic(const Math::Matrix3f_SIMD& camMat) : cameraMatrix(camMat)
{}
CameraIntrinsic(float fx, float fy, float cx, float cy, float skew = 0)
: cameraMatrix(fx, 0, 0, skew, fy, 0, cx, cy, 0)
{}
[[nodiscard]] CameraIntrinsic Scale(float scale) const
{
Math::Matrix3f scaled = cameraMatrix;
scaled[0][0] *= scale;
scaled[2][0] *= scale;
scaled[1][1] *= scale;
scaled[2][1] *= scale;
return { scaled };
}
[[nodiscard]] CameraIntrinsic Scale(Math::Vector2f scale) const
{
Math::Matrix3f scaled = cameraMatrix;
scaled[0][0] *= scale.x;
scaled[2][0] *= scale.x;
scaled[1][1] *= scale.y;
scaled[2][1] *= scale.y;
scaled[1][0] *= scale.x / scale.y; // Scale skew
return { scaled };
}
[[nodiscard]] float Fx() const
{
return cameraMatrix[0][0];
}
[[nodiscard]] float Fy() const
{
return cameraMatrix[1][1];
}
[[nodiscard]] float Cx() const
{
return cameraMatrix[2][0];
}
[[nodiscard]] float Cy() const
{
return cameraMatrix[2][1];
}
[[nodiscard]] float Skew() const
{
return cameraMatrix[1][0];
}
[[nodiscard]] float PixelAspectRatio() const
{
return Fy() / Fx();
}
[[nodiscard]] float GetFovX(float imageWidth) const
{
return 2 * atanf((Fx() / imageWidth) * 0.5f);
}
[[nodiscard]] float GetFovY(float imageHeight) const
{
return 2 * atanf((Fy() / imageHeight) * 0.5f);
}
[[nodiscard]] Math::Vector3f ProjectTo3D(Math::Vector2i pixelCoordinates, float depth) const
{
return ProjectTo3D(Math::Vector2f(pixelCoordinates), depth);
}
[[nodiscard]] Math::Vector3f ProjectTo3D(Math::Vector2f pixelCoordinates, float depth) const
{
// TODO handle skew
return {
( pixelCoordinates.x - Cx()) * depth / Fx(),
(-pixelCoordinates.y + Cy()) * depth / Fy(),
-depth
};
}
CameraIntrinsic operator * (const float scale) const
{
return Scale(scale);
}
CameraIntrinsic operator * (const Math::Vector2f& scale) const
{
return Scale(scale);
}
};
class CameraIntrinsicWithResolution : public CameraIntrinsic
{
Math::Vector2i resolution;
public:
CameraIntrinsicWithResolution() : CameraIntrinsic(), resolution(0, 0) {}
CameraIntrinsicWithResolution(const CameraIntrinsic& intrinsic, const Math::Vector2i resolution)
: CameraIntrinsic(intrinsic), resolution(resolution)
{}
CameraIntrinsicWithResolution(const Math::Matrix3f& camMat, const Math::Vector2i resolution)
: CameraIntrinsic(camMat), resolution(resolution)
{}
CameraIntrinsicWithResolution(const Math::Matrix3f_SIMD& camMat, const Math::Vector2i resolution)
: CameraIntrinsic(camMat), resolution(resolution)
{}
CameraIntrinsicWithResolution(Math::Vector2i resolution, float fx, float fy, float cx, float cy, float skew = 0)
: CameraIntrinsic(fx, fy, cx, cy, skew), resolution(resolution)
{}
[[nodiscard]] float GetFovX() const
{
return CameraIntrinsic::GetFovX(static_cast<float>(resolution.x));
}
[[nodiscard]] float GetFovY() const
{
return CameraIntrinsic::GetFovY(static_cast<float>(resolution.y));
}
[[nodiscard]] Math::Vector2i GetResolution() const
{
return resolution;
}
[[nodiscard]] CameraIntrinsicWithResolution GetForResolution(const Math::Vector2i newResolution) const
{
return { Scale(Math::Vector2f(newResolution) / Math::Vector2f(resolution)), resolution };
}
};
}