switch to microseconds
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@@ -81,25 +81,17 @@ namespace OpenVulkano
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{
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if (newFpsCap < 0)
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{
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cappedFrameTime = std::chrono::milliseconds(0);
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cappedFrameTime = std::chrono::microseconds(0);
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}
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else
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{
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cappedFrameTime = std::chrono::milliseconds(1000 / newFpsCap);
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cappedFrameTime = std::chrono::microseconds(1'000'000 / newFpsCap);
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}
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}
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void GraphicsAppManager::OnCappedFPS(const auto& frameStartTime)
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{
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int32_t fpsCap = engineConfig->GetFpsCap();
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fpsCapRemainder += 1000 % fpsCap;
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auto expectedFrameTime = cappedFrameTime;
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if (fpsCapRemainder >= fpsCap)
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{
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expectedFrameTime += std::chrono::milliseconds(1);
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fpsCapRemainder -= fpsCap;
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}
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auto frameEndTime = frameStartTime + expectedFrameTime;
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auto frameEndTime = frameStartTime + cappedFrameTime;
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while (clock::now() < frameEndTime)
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{
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std::this_thread::yield();
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@@ -37,8 +37,8 @@ namespace OpenVulkano
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RenderAPI::RenderApi renderApi;
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bool paused = false, running = false;
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float fpsTimer = 0, avgFps = 0, avgFrameTime = 0;
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uint64_t frameCount = 0, lastFrameCount = 0, fpsCapRemainder = 0;
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std::chrono::milliseconds cappedFrameTime = std::chrono::milliseconds(0);
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uint64_t frameCount = 0, lastFrameCount = 0;
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std::chrono::microseconds cappedFrameTime = std::chrono::microseconds(0);
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Timer frameTimer;
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std::string windowTitleFormat;
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Input::InputManager* inputManager;
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