- In MovingCubeApp animations are now allocated on stack
- m_sequenceAnimationController now uses SetAnimationPoseResetTime()
- Removed OnSequenceAnimationCompleted()
- Pose::GetOrientation() now returns by value(without it my code doesn't compile)
- GetStep() getter
- In if(m_loop) checking for m_resetTime to be zero or last step to be equal to the first
- Tick now ticks only if there are at least one element in m_steps
- IsFinished() function
- AddAnimationSteps() functions that take initializer_lists
- Getters in SimpleAnimationController are now const
This commit is contained in:
Vladyslav Baranovskyi
2024-06-08 17:36:03 +03:00
parent f3fcd049c4
commit 1311165139
5 changed files with 147 additions and 70 deletions

View File

@@ -40,8 +40,8 @@ namespace OpenVulkano
Scene::Material m_material;
Scene::Shader m_shader;
std::unique_ptr<Scene::SimpleAnimationController> m_simpleAnimationController;
std::unique_ptr<Scene::SequenceAnimationController> m_sequenceAnimationController;
Scene::SimpleAnimationController m_simpleAnimationController;
Scene::SequenceAnimationController m_sequenceAnimationController;
SceneElement m_whiteBox;
SceneElement m_redBox;
@@ -79,24 +79,22 @@ namespace OpenVulkano
CreateSceneElement(&m_whiteBox, Math::Vector4f(1, 1, 1, 1), 1);
CreateSceneElement(&m_redBox, Math::Vector4f(1, 0.2, 0.2, 1.0), 0.3);
m_simpleAnimationController = std::make_unique<Scene::SimpleAnimationController>();
m_simpleAnimationController->SetNode(&m_whiteBox.m_node);
m_simpleAnimationController->SetDuration(3);
m_simpleAnimationController.SetNode(&m_whiteBox.m_node);
m_simpleAnimationController.SetDuration(3);
Math::Pose srcPose(Math::Quaternion<float>(), Math::Vector3f_SIMD(-3, 0, 0));
Math::Pose destPose(Math::Quaternion<float>(), Math::Vector3f_SIMD(3, 0, 0));
m_simpleAnimationController->SetPoses(srcPose, destPose);
m_simpleAnimationController->m_completionEvent += EventHandler(this, &MovingCubeAppImpl::OnSimpleAnimationCompleted);
m_simpleAnimationController.SetPoses(srcPose, destPose);
m_simpleAnimationController.m_completionEvent += EventHandler(this, &MovingCubeAppImpl::OnSimpleAnimationCompleted);
m_sequenceAnimationController = std::make_unique<Scene::SequenceAnimationController>();
m_sequenceAnimationController->EnableLoop(false);
m_sequenceAnimationController->SetNode(&m_redBox.m_node);
m_sequenceAnimationController->AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(1, 0, 0, 1)), Math::Vector3f_SIMD(0, 0, 1)), 5);
m_sequenceAnimationController->AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(2, 1, 0, 1)), Math::Vector3f_SIMD(1, 1, -1)), 3);
m_sequenceAnimationController->AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(1, 1, 1, 1)), Math::Vector3f_SIMD(2, 1, -2)), 3);
m_sequenceAnimationController->AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(0, 1, 1, 0)), Math::Vector3f_SIMD(2, 1, -1)), 3);
m_sequenceAnimationController->AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(3, 2, 1, 1)), Math::Vector3f_SIMD(1, 1, -1)), 3);
m_sequenceAnimationController->AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(0, 0, 1, 1)), Math::Vector3f_SIMD(0, 1, 0)), 1);
m_sequenceAnimationController->m_sequenceCompletionEvent += EventHandler(this, &MovingCubeAppImpl::OnSequenceAnimationCompleted);
m_sequenceAnimationController.EnableLoop(true);
m_sequenceAnimationController.SetNode(&m_redBox.m_node);
m_sequenceAnimationController.AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(1, 0, 0, 1)), Math::Vector3f_SIMD(0, 0, 1)), 5);
m_sequenceAnimationController.AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(2, 1, 0, 1)), Math::Vector3f_SIMD(1, 1, -1)), 3);
m_sequenceAnimationController.AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(1, 1, 1, 1)), Math::Vector3f_SIMD(2, 1, -2)), 3);
m_sequenceAnimationController.AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(0, 1, 1, 0)), Math::Vector3f_SIMD(2, 1, -1)), 3);
m_sequenceAnimationController.AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(3, 2, 1, 1)), Math::Vector3f_SIMD(1, 1, -1)), 3);
m_sequenceAnimationController.AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(0, 0, 1, 1)), Math::Vector3f_SIMD(0, 1, 0)), 1);
m_sequenceAnimationController.SetAnimationPoseResetTime(10);
}
void OnSimpleAnimationCompleted(Scene::SimpleAnimationController *anim)
@@ -105,17 +103,11 @@ namespace OpenVulkano
anim->Reset();
}
void OnSequenceAnimationCompleted(Scene::SequenceAnimationController *anim)
{
Logger::APP->info("Animation sequence completed - restarting...");
m_sequenceAnimationController->Restart();
}
void Tick() override
{
m_cameraControl.Tick();
m_simpleAnimationController->Tick();
m_sequenceAnimationController->Tick();
m_simpleAnimationController.Tick();
m_sequenceAnimationController.Tick();
}
void Close() override