review fixes

This commit is contained in:
Metehan Tuncbilek
2024-07-16 14:59:09 +03:00
parent 97518bd57b
commit ac1c5f20ec
6 changed files with 59 additions and 66 deletions

View File

@@ -1,5 +1,9 @@
#include "ShaderCompiler.hpp"
#include "Base/Logger.hpp"
#include <filesystem>
namespace OpenVulkano
{
Unique<void*> ShaderCompiler::CompileGLSLToSpirv(const std::string& absPath, const std::string& incPath,
@@ -8,11 +12,6 @@ namespace OpenVulkano
{
Array<char> file = Utils::ReadFile(absPath, false, true);
#if defined(_DEBUG)
printf("Compiling shader: %s\n", absPath.c_str());
printf("%s\n", file.Data() + 1);
#endif
shaderc::Compiler shaderCompiler;
shaderc::CompileOptions options;
@@ -25,8 +24,7 @@ namespace OpenVulkano
if (preResult.GetCompilationStatus() != shaderc_compilation_status_success)
{
throw std::runtime_error("Failed to preprocess shader: " + preResult.GetErrorMessage());
return nullptr;
throw std::runtime_error("Failed preprocessing shader. Reason: " + preResult.GetErrorMessage());
}
shaderc::CompilationResult result =
@@ -34,68 +32,42 @@ namespace OpenVulkano
if (result.GetCompilationStatus() != shaderc_compilation_status_success)
{
throw std::runtime_error("Failed to compile shader: " + result.GetErrorMessage());
return nullptr;
throw std::runtime_error("Failed compiling shader. Reason: " + result.GetErrorMessage());
}
Unique<void*> spirv = std::make_unique<void*>((void*) result.begin());
return spirv;
}
ShaderIncluder::ShaderIncluder(const std::string& path)
{
// TODO : Add the path to your include folder
m_includes.push_back(path);
}
ShaderIncluder::ShaderIncluder(const std::string& path) : m_includePath(path) {}
shaderc_include_result* ShaderIncluder::GetInclude(const char* requested_source, shaderc_include_type type,
const char* requesting_source, uint64_t include_depth)
shaderc_include_result* ShaderIncluder::GetInclude(const char* requestedSource, shaderc_include_type type,
const char* requestingSource, uint64_t includeDepth)
{
const char* includePath = GetActualPath(requested_source);
const char* content = RecordInclude(includePath);
IncludeData* includeData = new IncludeData();
includeData->m_fullPath = ResolveInclude(requestedSource);
includeData->m_content = Utils::ReadFile(includeData->m_fullPath, false, false); // using nullTerminate as true causes crash in here. Needed to use as false.
shaderc_include_result* result = new shaderc_include_result();
result->content = content;
result->content_length = strlen(content);
result->source_name = includePath;
result->source_name_length = strlen(includePath);
result->user_data = nullptr;
shaderc_include_result* result = &includeData->result;
result->content = includeData->m_content.Data();
result->content_length = includeData->m_content.Size();
result->source_name = includeData->m_fullPath.data();
result->source_name_length = includeData->m_fullPath.size();
result->user_data = includeData;
return result;
}
void ShaderIncluder::ReleaseInclude(shaderc_include_result* data) { delete data; }
std::string ShaderIncluder::ResolveInclude(const std::string requestedSource)
void ShaderIncluder::ReleaseInclude(shaderc_include_result* data)
{
// Check if the file exists in the include paths
for (const std::string& includePath: m_includes)
{
std::string path = includePath + requestedSource;
// TODO: Need to check if the folder exists
return path;
}
return "";
delete static_cast<IncludeData*>(data->user_data);
}
const char* ShaderIncluder::RecordInclude(const std::string& requestedSource)
std::string ShaderIncluder::ResolveInclude(const std::string& requestedSource) const
{
Array<char> data = Utils::ReadFile(requestedSource);
char* result = new char[data.Size() + 1];
strcpy_s(result, data.Size(), data.Data());
return result;
}
const char* ShaderIncluder::GetActualPath(const std::string& requestedSource)
{
std::string includePath = ResolveInclude(requestedSource);
char* result = new char[includePath.size() + 1];
strcpy_s(result, includePath.size(), includePath.c_str());
return result;
// Check if the file exists in the include path
std::string path = m_includePath + requestedSource;
if (std::filesystem::exists(path)) return path;
else throw std::runtime_error("Failed to resolve include '" + requestedSource + "'!");
}
}