implement billboard shader and add new example
This commit is contained in:
35
openVulkanoCpp/Shader/billboardFromSinglePoint.vert
Normal file
35
openVulkanoCpp/Shader/billboardFromSinglePoint.vert
Normal file
@@ -0,0 +1,35 @@
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec3 pos;
|
||||
layout(location = 1) in vec3 normal;
|
||||
layout(location = 5) in vec4 color;
|
||||
|
||||
layout(location = 0) out VS_OUT {
|
||||
vec4 color;
|
||||
} vs_out;
|
||||
|
||||
layout(set = 0, binding = 0) uniform NodeData
|
||||
{
|
||||
mat4 world;
|
||||
} node;
|
||||
|
||||
layout(set = 1, binding = 0) uniform CameraData
|
||||
{
|
||||
mat4 viewProjection;
|
||||
mat4 view;
|
||||
mat4 projection;
|
||||
vec4 camPos;
|
||||
} cam;
|
||||
|
||||
layout(set = 2, binding = 0) uniform BillboardData
|
||||
{
|
||||
vec2 size;
|
||||
vec2 windowSize;
|
||||
bool isFixedSize;
|
||||
} billboardInfo;
|
||||
|
||||
void main() {
|
||||
// single point
|
||||
gl_Position = node.world * vec4(pos, 1);
|
||||
vs_out.color = color;
|
||||
}
|
||||
Reference in New Issue
Block a user