Georg Hagen
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313b01db1b
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Fix issue with freeing resources
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2024-07-11 13:22:01 +02:00 |
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Georg Hagen
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b1081bd26c
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Cleanup ResourceManager
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2024-07-10 17:03:45 +02:00 |
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Georg Hagen
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a54e1b10ed
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Make ResourceManager no longer extend IClosable
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2024-07-10 16:23:35 +02:00 |
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Georg Hagen
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ba7f0e6d62
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Restructure some files regarding resource management
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2024-07-10 16:11:36 +02:00 |
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Georg Hagen
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d9a22236b4
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Move sampler creation from image to resource manager and cache created samplers
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2024-07-09 12:31:52 +02:00 |
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Georg Hagen
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aabc24616d
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Add handling for camera intrinsics
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2024-07-07 16:53:48 +02:00 |
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Georg Hagen
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2b05518c61
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Add VulkanTextureDynamic
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2024-07-07 00:24:51 +02:00 |
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86e7681a8d
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Improve texture binding handling
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2024-07-05 09:50:19 +02:00 |
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3e73672538
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Texture implementation basics
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2024-07-04 17:00:46 +02:00 |
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Georg Hagen
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5b6fde2aaf
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Fix issue with freeing geometries
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2024-07-03 15:54:05 +02:00 |
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Georg Hagen
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002206e9d6
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Fix some shader issues
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2024-07-03 15:43:15 +02:00 |
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Georg Hagen
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6962ce0bcf
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Some more TexturePreparations #11
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2024-06-11 10:25:06 +02:00 |
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Georg Hagen
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9f05b3e3a2
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Slight cleanup of VulkanDrawContext and binding the node
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2024-06-05 21:26:46 +02:00 |
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Georg Hagen
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266b0321d9
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Resize buffer if size does not match required size
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2024-06-04 11:43:19 +02:00 |
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Georg Hagen
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dc503acb73
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Fix descriptor buffer size discrapency
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2024-06-04 11:31:09 +02:00 |
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Georg Hagen
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0ce6e31a0d
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Fix iOS build issue
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2024-05-29 18:03:47 +02:00 |
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Georg Hagen
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5f65e9291a
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Fix dynamic offset count error spam
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2024-05-28 22:26:16 +02:00 |
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Georg Hagen
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bc0e117d83
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Fix memory alignment on Nvidia cards
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2024-05-28 22:20:02 +02:00 |
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Georg Hagen
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7dd16c66b9
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Fix multithreaded rendering
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2024-05-28 22:18:33 +02:00 |
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e0f24153d3
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Change namespace name
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2023-10-03 19:52:23 +02:00 |
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1d8a7d7755
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Free vulkan surface
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2023-09-27 03:12:11 +02:00 |
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5dfc2de985
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Handle deinitialisation
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2023-09-24 20:27:34 +02:00 |
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5b5f18b9a8
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Fix release of Vulkan resources
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2023-09-23 17:52:11 +02:00 |
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2b90b5d84e
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Cleanup code
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2023-09-09 23:18:27 +02:00 |
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446e11e3b8
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Cleanup descriptor layout handling
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2023-09-03 17:07:23 +02:00 |
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be7a48dc09
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Allow custom input descriptors
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2023-09-01 14:59:11 +02:00 |
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df4194be51
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Update how camera data is communicated to shader
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2023-08-31 21:16:11 +02:00 |
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93c75763c7
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[WIP] Refactor creation of descriptorsets
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2023-08-30 23:11:11 +02:00 |
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d84d2935ff
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Changes to the inharitance of some classes
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2023-08-22 00:40:20 +02:00 |
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da1782c4a9
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Cleanup shader handling
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2023-08-05 21:01:11 +02:00 |
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d340d91f52
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[WIP] Texture support
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2023-08-02 16:17:18 +02:00 |
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5dd56847d8
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Fix some issues with resource management
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2021-02-20 20:29:11 +01:00 |
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d9f233c10c
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Split Geometry definition and implementation and handle missing assimp at compile time
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2021-02-05 18:37:56 +01:00 |
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beb5feee9c
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Make FreeBuffer public
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2021-01-12 17:17:17 +01:00 |
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5afb752fca
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Free resources when VulkanGeometry is freed
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2021-01-09 22:56:17 +01:00 |
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412613c757
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Improve resource handling
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2021-01-08 22:11:00 +01:00 |
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876f25784e
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Cleanup includes
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2020-10-28 01:13:11 +01:00 |
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78d24fbe41
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Introduce Math.hpp and use typedef to make replacing glm with something else in the future simpler
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2020-10-27 23:25:26 +01:00 |
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ac09635fd7
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Fix crash when deinitializing renderer
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2020-10-22 22:53:11 +02:00 |
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0790e40294
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More code cleanup
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2020-10-18 21:56:30 +02:00 |
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3c129e4653
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Fix issue with resizing viewport
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2020-10-15 23:55:11 +02:00 |
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c0a234ab06
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Fix linux build
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2020-05-24 23:14:11 +02:00 |
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542ef348ee
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first release
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2019-10-14 23:02:51 +02:00 |
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