Commit Graph

43 Commits

Author SHA1 Message Date
Georg Hagen
313b01db1b Fix issue with freeing resources 2024-07-11 13:22:01 +02:00
Georg Hagen
b1081bd26c Cleanup ResourceManager 2024-07-10 17:03:45 +02:00
Georg Hagen
a54e1b10ed Make ResourceManager no longer extend IClosable 2024-07-10 16:23:35 +02:00
Georg Hagen
ba7f0e6d62 Restructure some files regarding resource management 2024-07-10 16:11:36 +02:00
Georg Hagen
d9a22236b4 Move sampler creation from image to resource manager and cache created samplers 2024-07-09 12:31:52 +02:00
Georg Hagen
aabc24616d Add handling for camera intrinsics 2024-07-07 16:53:48 +02:00
Georg Hagen
2b05518c61 Add VulkanTextureDynamic 2024-07-07 00:24:51 +02:00
86e7681a8d Improve texture binding handling 2024-07-05 09:50:19 +02:00
3e73672538 Texture implementation basics 2024-07-04 17:00:46 +02:00
Georg Hagen
5b6fde2aaf Fix issue with freeing geometries 2024-07-03 15:54:05 +02:00
Georg Hagen
002206e9d6 Fix some shader issues 2024-07-03 15:43:15 +02:00
Georg Hagen
6962ce0bcf Some more TexturePreparations #11 2024-06-11 10:25:06 +02:00
Georg Hagen
9f05b3e3a2 Slight cleanup of VulkanDrawContext and binding the node 2024-06-05 21:26:46 +02:00
Georg Hagen
266b0321d9 Resize buffer if size does not match required size 2024-06-04 11:43:19 +02:00
Georg Hagen
dc503acb73 Fix descriptor buffer size discrapency 2024-06-04 11:31:09 +02:00
Georg Hagen
0ce6e31a0d Fix iOS build issue 2024-05-29 18:03:47 +02:00
Georg Hagen
5f65e9291a Fix dynamic offset count error spam 2024-05-28 22:26:16 +02:00
Georg Hagen
bc0e117d83 Fix memory alignment on Nvidia cards 2024-05-28 22:20:02 +02:00
Georg Hagen
7dd16c66b9 Fix multithreaded rendering 2024-05-28 22:18:33 +02:00
e0f24153d3 Change namespace name 2023-10-03 19:52:23 +02:00
1d8a7d7755 Free vulkan surface 2023-09-27 03:12:11 +02:00
5dfc2de985 Handle deinitialisation 2023-09-24 20:27:34 +02:00
5b5f18b9a8 Fix release of Vulkan resources 2023-09-23 17:52:11 +02:00
2b90b5d84e Cleanup code 2023-09-09 23:18:27 +02:00
446e11e3b8 Cleanup descriptor layout handling 2023-09-03 17:07:23 +02:00
be7a48dc09 Allow custom input descriptors 2023-09-01 14:59:11 +02:00
df4194be51 Update how camera data is communicated to shader 2023-08-31 21:16:11 +02:00
93c75763c7 [WIP] Refactor creation of descriptorsets 2023-08-30 23:11:11 +02:00
d84d2935ff Changes to the inharitance of some classes 2023-08-22 00:40:20 +02:00
da1782c4a9 Cleanup shader handling 2023-08-05 21:01:11 +02:00
d340d91f52 [WIP] Texture support 2023-08-02 16:17:18 +02:00
5dd56847d8 Fix some issues with resource management 2021-02-20 20:29:11 +01:00
d9f233c10c Split Geometry definition and implementation and handle missing assimp at compile time 2021-02-05 18:37:56 +01:00
beb5feee9c Make FreeBuffer public 2021-01-12 17:17:17 +01:00
5afb752fca Free resources when VulkanGeometry is freed 2021-01-09 22:56:17 +01:00
412613c757 Improve resource handling 2021-01-08 22:11:00 +01:00
876f25784e Cleanup includes 2020-10-28 01:13:11 +01:00
78d24fbe41 Introduce Math.hpp and use typedef to make replacing glm with something else in the future simpler 2020-10-27 23:25:26 +01:00
ac09635fd7 Fix crash when deinitializing renderer 2020-10-22 22:53:11 +02:00
0790e40294 More code cleanup 2020-10-18 21:56:30 +02:00
3c129e4653 Fix issue with resizing viewport 2020-10-15 23:55:11 +02:00
c0a234ab06 Fix linux build 2020-05-24 23:14:11 +02:00
542ef348ee first release 2019-10-14 23:02:51 +02:00