Commit Graph

45 Commits

Author SHA1 Message Date
87dad42c79 Move Drawable draw call recording logic out of renderer 2021-08-01 00:37:11 +02:00
8d370c9860 Refactor Drawable 2021-07-31 11:22:33 +02:00
f96de2123f Add ui logic for renderer 2021-07-31 01:59:11 +02:00
7813920951 Start imgui integration 2021-07-31 01:02:03 +02:00
b00d888471 Refactor RenderPass logic 2021-07-30 17:45:02 +02:00
582a82d9b4 Fix issues with debug layers 2021-07-29 15:32:23 +02:00
58f2efb360 Update DeviceManager 2021-07-21 01:59:11 +02:00
d74eb9523e Split Image definition and implementation 2021-07-14 18:19:20 +02:00
e636b8eae5 Add option to enable alpha blending 2021-05-23 20:47:23 +02:00
fb6766558c Fix windows build 2021-03-28 13:13:13 +02:00
5dd56847d8 Fix some issues with resource management 2021-02-20 20:29:11 +01:00
556d5d8e2b Expose camera push constants to fragment shader 2021-02-19 02:28:11 +01:00
053cc5b391 Update shader bundling to be included in binary 2021-02-16 21:32:27 +01:00
b53b4b0ca1 Expose culling mode in shader config 2021-02-15 13:50:27 +01:00
b1b4c117f2 Expose camera position to shader 2021-02-14 02:12:13 +01:00
8f1c7e4bd4 Fix performance issues on apple 2021-02-13 19:48:25 +01:00
97cb8d1ac9 Expose view and projection matrix to shader 2021-02-12 19:47:11 +01:00
8dc50ab279 Fix viewport resizing not updating camera aspect ratio 2021-02-11 19:41:24 +01:00
d9f233c10c Split Geometry definition and implementation and handle missing assimp at compile time 2021-02-05 18:37:56 +01:00
2922e74f07 Update platform creation code 2021-02-02 16:14:15 +01:00
824c42ef00 Add config option to determin if srgb frame buffer format should be used 2021-01-30 03:25:11 +01:00
91ce8cd9df Add option to log available surface formats 2021-01-23 21:25:46 +01:00
e737a3ce95 Move vertex input description out of VulkanShader 2021-01-15 16:38:07 +01:00
eec33c30dc Start refactoring shader system 2021-01-14 16:01:11 +01:00
43a41e5e58 Make framebuffer clear color an engine config option 2021-01-13 14:38:11 +01:00
beb5feee9c Make FreeBuffer public 2021-01-12 17:17:17 +01:00
e90c043c6b Update shader loading 2021-01-10 23:39:13 +01:00
5afb752fca Free resources when VulkanGeometry is freed 2021-01-09 22:56:17 +01:00
412613c757 Improve resource handling 2021-01-08 22:11:00 +01:00
aec792fc65 Change dependency management 2020-11-22 11:12:13 +01:00
876f25784e Cleanup includes 2020-10-28 01:13:11 +01:00
78d24fbe41 Introduce Math.hpp and use typedef to make replacing glm with something else in the future simpler 2020-10-27 23:25:26 +01:00
ae76fa59e9 Split IWindow a bit 2020-10-24 23:02:01 +02:00
ac09635fd7 Fix crash when deinitializing renderer 2020-10-22 22:53:11 +02:00
c5f8b7bce9 More code cleanup 2020-10-21 23:16:11 +02:00
0790e40294 More code cleanup 2020-10-18 21:56:30 +02:00
aea890971b Cleanup Camera code 2020-10-16 00:44:22 +02:00
3c129e4653 Fix issue with resizing viewport 2020-10-15 23:55:11 +02:00
079b55f0d0 Refactor code 2020-09-26 21:13:14 +02:00
4f2122a2be Refactor code 2020-09-25 01:55:18 +02:00
9f105a4397 Remove useless perf.csv 2020-09-12 21:36:11 +02:00
c0a234ab06 Fix linux build 2020-05-24 23:14:11 +02:00
fc529b0694 Add basic input system 2020-05-16 00:56:22 +02:00
638009d729 Fix compile errors 2019-10-15 16:32:22 +02:00
542ef348ee first release 2019-10-14 23:02:51 +02:00