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87dad42c79
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Move Drawable draw call recording logic out of renderer
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2021-08-01 00:37:11 +02:00 |
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8d370c9860
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Refactor Drawable
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2021-07-31 11:22:33 +02:00 |
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f96de2123f
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Add ui logic for renderer
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2021-07-31 01:59:11 +02:00 |
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7813920951
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Start imgui integration
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2021-07-31 01:02:03 +02:00 |
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b00d888471
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Refactor RenderPass logic
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2021-07-30 17:45:02 +02:00 |
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582a82d9b4
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Fix issues with debug layers
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2021-07-29 15:32:23 +02:00 |
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58f2efb360
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Update DeviceManager
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2021-07-21 01:59:11 +02:00 |
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d74eb9523e
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Split Image definition and implementation
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2021-07-14 18:19:20 +02:00 |
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e636b8eae5
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Add option to enable alpha blending
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2021-05-23 20:47:23 +02:00 |
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fb6766558c
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Fix windows build
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2021-03-28 13:13:13 +02:00 |
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5dd56847d8
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Fix some issues with resource management
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2021-02-20 20:29:11 +01:00 |
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556d5d8e2b
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Expose camera push constants to fragment shader
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2021-02-19 02:28:11 +01:00 |
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053cc5b391
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Update shader bundling to be included in binary
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2021-02-16 21:32:27 +01:00 |
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b53b4b0ca1
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Expose culling mode in shader config
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2021-02-15 13:50:27 +01:00 |
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b1b4c117f2
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Expose camera position to shader
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2021-02-14 02:12:13 +01:00 |
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8f1c7e4bd4
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Fix performance issues on apple
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2021-02-13 19:48:25 +01:00 |
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97cb8d1ac9
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Expose view and projection matrix to shader
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2021-02-12 19:47:11 +01:00 |
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8dc50ab279
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Fix viewport resizing not updating camera aspect ratio
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2021-02-11 19:41:24 +01:00 |
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d9f233c10c
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Split Geometry definition and implementation and handle missing assimp at compile time
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2021-02-05 18:37:56 +01:00 |
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2922e74f07
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Update platform creation code
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2021-02-02 16:14:15 +01:00 |
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824c42ef00
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Add config option to determin if srgb frame buffer format should be used
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2021-01-30 03:25:11 +01:00 |
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91ce8cd9df
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Add option to log available surface formats
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2021-01-23 21:25:46 +01:00 |
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e737a3ce95
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Move vertex input description out of VulkanShader
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2021-01-15 16:38:07 +01:00 |
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eec33c30dc
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Start refactoring shader system
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2021-01-14 16:01:11 +01:00 |
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43a41e5e58
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Make framebuffer clear color an engine config option
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2021-01-13 14:38:11 +01:00 |
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beb5feee9c
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Make FreeBuffer public
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2021-01-12 17:17:17 +01:00 |
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e90c043c6b
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Update shader loading
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2021-01-10 23:39:13 +01:00 |
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5afb752fca
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Free resources when VulkanGeometry is freed
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2021-01-09 22:56:17 +01:00 |
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412613c757
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Improve resource handling
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2021-01-08 22:11:00 +01:00 |
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aec792fc65
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Change dependency management
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2020-11-22 11:12:13 +01:00 |
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876f25784e
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Cleanup includes
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2020-10-28 01:13:11 +01:00 |
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78d24fbe41
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Introduce Math.hpp and use typedef to make replacing glm with something else in the future simpler
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2020-10-27 23:25:26 +01:00 |
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ae76fa59e9
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Split IWindow a bit
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2020-10-24 23:02:01 +02:00 |
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ac09635fd7
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Fix crash when deinitializing renderer
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2020-10-22 22:53:11 +02:00 |
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c5f8b7bce9
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More code cleanup
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2020-10-21 23:16:11 +02:00 |
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0790e40294
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More code cleanup
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2020-10-18 21:56:30 +02:00 |
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aea890971b
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Cleanup Camera code
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2020-10-16 00:44:22 +02:00 |
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3c129e4653
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Fix issue with resizing viewport
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2020-10-15 23:55:11 +02:00 |
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079b55f0d0
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Refactor code
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2020-09-26 21:13:14 +02:00 |
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4f2122a2be
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Refactor code
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2020-09-25 01:55:18 +02:00 |
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9f105a4397
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Remove useless perf.csv
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2020-09-12 21:36:11 +02:00 |
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c0a234ab06
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Fix linux build
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2020-05-24 23:14:11 +02:00 |
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fc529b0694
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Add basic input system
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2020-05-16 00:56:22 +02:00 |
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638009d729
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Fix compile errors
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2019-10-15 16:32:22 +02:00 |
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542ef348ee
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first release
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2019-10-14 23:02:51 +02:00 |
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