Georg Hagen
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c0e85d4fba
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Add vertex buffer step mode config
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2025-01-04 20:58:49 +01:00 |
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Georg Hagen
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b13c1c54ae
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Update shader to use new render resource system
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2024-08-21 13:33:15 +02:00 |
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Georg Hagen
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0754cdf072
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Silence some warnings
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2024-08-01 11:27:59 +02:00 |
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Georg Hagen
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95627fe53a
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Fix shader Close
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2024-08-01 11:12:01 +02:00 |
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Georg Hagen
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b079221322
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Allow shader to define the depth compare operator
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2024-07-30 22:16:00 +02:00 |
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Georg Hagen
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ce1b52c130
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Use dynamic viewport sizes
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2024-07-30 14:04:20 +02:00 |
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Georg Hagen
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e68fe06139
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Allow to control depth test & write for shader
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2024-07-22 14:19:09 +02:00 |
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Georg Hagen
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4e445495e4
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Add push constants handling for shaders
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2024-07-21 01:24:51 +02:00 |
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Georg Hagen
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002206e9d6
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Fix some shader issues
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2024-07-03 15:43:15 +02:00 |
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Georg Hagen
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7dd16c66b9
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Fix multithreaded rendering
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2024-05-28 22:18:33 +02:00 |
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e0f24153d3
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Change namespace name
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2023-10-03 19:52:23 +02:00 |
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446e11e3b8
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Cleanup descriptor layout handling
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2023-09-03 17:07:23 +02:00 |
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be7a48dc09
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Allow custom input descriptors
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2023-09-01 14:59:11 +02:00 |
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df4194be51
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Update how camera data is communicated to shader
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2023-08-31 21:16:11 +02:00 |
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93c75763c7
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[WIP] Refactor creation of descriptorsets
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2023-08-30 23:11:11 +02:00 |
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5aec41ead4
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[WIP] Shader handling rework
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2023-08-29 23:08:11 +02:00 |
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bcbb69833b
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Fix memory leaks
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2023-08-28 15:09:57 +02:00 |
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da1782c4a9
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Cleanup shader handling
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2023-08-05 21:01:11 +02:00 |
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e636b8eae5
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Add option to enable alpha blending
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2021-05-23 20:47:23 +02:00 |
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b53b4b0ca1
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Expose culling mode in shader config
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2021-02-15 13:50:27 +01:00 |
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e737a3ce95
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Move vertex input description out of VulkanShader
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2021-01-15 16:38:07 +01:00 |
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eec33c30dc
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Start refactoring shader system
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2021-01-14 16:01:11 +01:00 |
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876f25784e
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Cleanup includes
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2020-10-28 01:13:11 +01:00 |
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0790e40294
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More code cleanup
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2020-10-18 21:56:30 +02:00 |
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3c129e4653
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Fix issue with resizing viewport
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2020-10-15 23:55:11 +02:00 |
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4f2122a2be
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Refactor code
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2020-09-25 01:55:18 +02:00 |
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