PlaneCameraController class & using it in MovingCubeApp example if USE_PLANE_CAM_CONTROL is nonzero

This commit is contained in:
Vladyslav Baranovskyi
2024-06-26 22:27:12 +03:00
parent ebd12cfd2b
commit e77f3c331e
3 changed files with 115 additions and 0 deletions

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/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "PlaneCameraController.hpp"
#include "Base/FrameMetadata.hpp"
#include "Input/InputManager.hpp"
#include "Input/InputKey.hpp"
#include "Scene/Camera.hpp"
namespace OpenVulkano::Scene
{
PlaneCameraController::PlaneCameraController(Camera* camera)
: CameraController(camera), m_planeNormal(0.0f, 1.0f, 0.0f), m_position(0.0f, 0.0f, 0.0f)
{
auto input = OpenVulkano::Input::InputManager::GetInstance();
m_actionForward = input->GetAction("forward");
m_actionSide = input->GetAction("side");
m_actionUp = input->GetAction("up");
m_actionBoost = input->GetAction("boost");
}
void PlaneCameraController::Init(Camera* camera, const Math::Vector3f& planeNormal)
{
CameraController::Init(camera);
m_planeNormal = Math::Utils::normalize(planeNormal);
SetDefaultKeybindings();
}
void PlaneCameraController::Tick()
{
auto input = OpenVulkano::Input::InputManager::GetInstance();
Math::Vector3f direction(input->GetAxis(m_actionSide), input->GetAxis(m_actionUp),
-input->GetAxis(m_actionForward));
if (Math::Utils::length2(direction) > 1.0f) { direction = Math::Utils::normalize(direction); }
const float SPEED = 3.0f;
const float BOOST_FACTOR = 3.0;
if (input->GetButton(m_actionBoost)) { direction *= BOOST_FACTOR; }
float dt = CURRENT_FRAME.frameTime;
direction *= dt * SPEED;
direction = direction - (Math::Utils::dot(direction, m_planeNormal) * m_planeNormal);
m_position += direction;
Math::Matrix4f transformation = Math::Utils::translate(m_position);
GetCamera()->SetMatrix(transformation);
}
void PlaneCameraController::SetDefaultKeybindings()
{
m_actionForward->BindKey(Input::InputKey::Controller::AXIS_LEFT_Y);
m_actionForward->BindAxisButtons(Input::InputKey::Keyboard::KEY_W, Input::InputKey::Keyboard::KEY_S);
m_actionForward->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_Y, -0.0025f);
m_actionSide->BindKey(Input::InputKey::Controller::AXIS_LEFT_X);
m_actionSide->BindAxisButtons(Input::InputKey::Keyboard::KEY_D, Input::InputKey::Keyboard::KEY_A);
m_actionSide->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_X, 0.0025f);
m_actionUp->BindAxisButtons(Input::InputKey::Keyboard::KEY_SPACE, Input::InputKey::Keyboard::KEY_LEFT_CONTROL);
}
void PlaneCameraController::SetPlaneNormal(const Math::Vector3f& planeNormal) { m_planeNormal = planeNormal; }
}