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a302681f4d
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Move ArchiveConfiguration into it's own file
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2021-02-24 02:30:11 +01:00 |
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71855a1d9f
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Switch to right handed coordinate system
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2021-02-23 03:32:11 +01:00 |
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9b4821a102
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Make Frustum class handle Range class as input
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2021-02-22 03:17:19 +01:00 |
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5cc0ce9433
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Move AABB class and base it on top of Range
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2021-02-21 02:10:11 +01:00 |
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5dd56847d8
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Fix some issues with resource management
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2021-02-20 20:29:11 +01:00 |
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556d5d8e2b
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Expose camera push constants to fragment shader
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2021-02-19 02:28:11 +01:00 |
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8301cd37b5
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Add ByteSize class for size string formatting
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2021-02-18 02:52:26 +01:00 |
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42ae1738f7
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Add int24 type
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2021-02-17 21:37:11 +01:00 |
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053cc5b391
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Update shader bundling to be included in binary
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2021-02-16 21:32:27 +01:00 |
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b53b4b0ca1
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Expose culling mode in shader config
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2021-02-15 13:50:27 +01:00 |
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b1b4c117f2
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Expose camera position to shader
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2021-02-14 02:12:13 +01:00 |
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8f1c7e4bd4
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Fix performance issues on apple
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2021-02-13 19:48:25 +01:00 |
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97cb8d1ac9
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Expose view and projection matrix to shader
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2021-02-12 19:47:11 +01:00 |
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8dc50ab279
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Fix viewport resizing not updating camera aspect ratio
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2021-02-11 19:41:24 +01:00 |
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339afdcfa1
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Fix windows build issues
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2021-02-10 02:43:11 +01:00 |
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9584ec77f1
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Fix windows build issues
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2021-02-09 00:24:11 +01:00 |
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e871a989b4
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Refactor AABB class
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2021-02-08 00:14:23 +01:00 |
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5a12607b61
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Fix build issues
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2021-02-06 00:09:08 +01:00 |
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d9f233c10c
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Split Geometry definition and implementation and handle missing assimp at compile time
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2021-02-05 18:37:56 +01:00 |
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938560cae4
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Update shader compile script
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2021-02-04 11:12:13 +01:00 |
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9d93fc22a9
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Make assimp setter in Vertex class only available if assimp is available
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2021-02-03 19:20:21 +01:00 |
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2922e74f07
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Update platform creation code
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2021-02-02 16:14:15 +01:00 |
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aede8c9e59
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Make stuff constexpr
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2021-02-01 12:56:11 +01:00 |
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097613f34b
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Add Frustum class
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2021-01-31 03:28:21 +01:00 |
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824c42ef00
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Add config option to determin if srgb frame buffer format should be used
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2021-01-30 03:25:11 +01:00 |
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3c2ece3338
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Add IsSRGB check to DataFormat enum
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2021-01-29 03:23:11 +01:00 |
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29f158c9b2
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Fix SetThreadName on apple
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2021-01-28 02:53:11 +01:00 |
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917ee28ac2
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Fix getters for negative numbers
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2021-01-27 01:02:03 +01:00 |
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25a62c6c6d
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Add Vector3f_SIMD constructor
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2021-01-26 02:30:21 +01:00 |
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716cd7e94b
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Make GraphicsAppManager work without a platform
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2021-01-25 21:22:23 +01:00 |
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9d27784e08
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Crossplatform build fixes
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2021-01-24 21:21:21 +01:00 |
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91ce8cd9df
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Add option to log available surface formats
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2021-01-23 21:25:46 +01:00 |
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edb1d7518c
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Add VertexInputDescription
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2021-01-22 21:21:21 +01:00 |
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6953ba29c5
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Add DataFormat enum
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2021-01-21 21:15:19 +01:00 |
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b08e05e444
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AddDenseVector3i
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2021-01-20 23:42:11 +01:00 |
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b72b8a9a19
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Add simple block profiler
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2021-01-17 22:07:08 +01:00 |
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e737a3ce95
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Move vertex input description out of VulkanShader
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2021-01-15 16:38:07 +01:00 |
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eec33c30dc
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Start refactoring shader system
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2021-01-14 16:01:11 +01:00 |
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43a41e5e58
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Make framebuffer clear color an engine config option
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2021-01-13 14:38:11 +01:00 |
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beb5feee9c
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Make FreeBuffer public
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2021-01-12 17:17:17 +01:00 |
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aed4eb7f81
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update shader compile script
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2021-01-11 00:29:11 +01:00 |
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e90c043c6b
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Update shader loading
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2021-01-10 23:39:13 +01:00 |
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5afb752fca
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Free resources when VulkanGeometry is freed
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2021-01-09 22:56:17 +01:00 |
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412613c757
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Improve resource handling
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2021-01-08 22:11:00 +01:00 |
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dea40fea84
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Fix camera intrinsics ProjectTo3D
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2021-01-07 00:29:30 +01:00 |
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b447ad5e62
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Fix pnm and pfm reader
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2021-01-06 12:50:08 +01:00 |
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f21a665903
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Fix pfm and pnm reader
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2021-01-05 01:25:33 +01:00 |
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89ec52abf1
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Add some more methods
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2021-01-04 22:30:40 +01:00 |
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55e72222ba
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Add MutexProtectedObject helper class
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2021-01-01 09:11:22 +01:00 |
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e2720057a6
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Minor cleanup
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2020-12-31 21:11:22 +01:00 |
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