Commit Graph

172 Commits

Author SHA1 Message Date
68d2feeba5 Fix Apple build issues 2021-02-28 11:12:13 +01:00
6394a94bfe Fix init order 2021-02-26 20:16:47 +01:00
3d69b12cf6 Update ByteSize class 2021-02-25 15:36:22 +01:00
a302681f4d Move ArchiveConfiguration into it's own file 2021-02-24 02:30:11 +01:00
71855a1d9f Switch to right handed coordinate system 2021-02-23 03:32:11 +01:00
9b4821a102 Make Frustum class handle Range class as input 2021-02-22 03:17:19 +01:00
5cc0ce9433 Move AABB class and base it on top of Range 2021-02-21 02:10:11 +01:00
5dd56847d8 Fix some issues with resource management 2021-02-20 20:29:11 +01:00
556d5d8e2b Expose camera push constants to fragment shader 2021-02-19 02:28:11 +01:00
8301cd37b5 Add ByteSize class for size string formatting 2021-02-18 02:52:26 +01:00
42ae1738f7 Add int24 type 2021-02-17 21:37:11 +01:00
053cc5b391 Update shader bundling to be included in binary 2021-02-16 21:32:27 +01:00
b53b4b0ca1 Expose culling mode in shader config 2021-02-15 13:50:27 +01:00
b1b4c117f2 Expose camera position to shader 2021-02-14 02:12:13 +01:00
8f1c7e4bd4 Fix performance issues on apple 2021-02-13 19:48:25 +01:00
97cb8d1ac9 Expose view and projection matrix to shader 2021-02-12 19:47:11 +01:00
8dc50ab279 Fix viewport resizing not updating camera aspect ratio 2021-02-11 19:41:24 +01:00
339afdcfa1 Fix windows build issues 2021-02-10 02:43:11 +01:00
9584ec77f1 Fix windows build issues 2021-02-09 00:24:11 +01:00
e871a989b4 Refactor AABB class 2021-02-08 00:14:23 +01:00
5a12607b61 Fix build issues 2021-02-06 00:09:08 +01:00
d9f233c10c Split Geometry definition and implementation and handle missing assimp at compile time 2021-02-05 18:37:56 +01:00
938560cae4 Update shader compile script 2021-02-04 11:12:13 +01:00
9d93fc22a9 Make assimp setter in Vertex class only available if assimp is available 2021-02-03 19:20:21 +01:00
2922e74f07 Update platform creation code 2021-02-02 16:14:15 +01:00
aede8c9e59 Make stuff constexpr 2021-02-01 12:56:11 +01:00
097613f34b Add Frustum class 2021-01-31 03:28:21 +01:00
824c42ef00 Add config option to determin if srgb frame buffer format should be used 2021-01-30 03:25:11 +01:00
3c2ece3338 Add IsSRGB check to DataFormat enum 2021-01-29 03:23:11 +01:00
29f158c9b2 Fix SetThreadName on apple 2021-01-28 02:53:11 +01:00
917ee28ac2 Fix getters for negative numbers 2021-01-27 01:02:03 +01:00
25a62c6c6d Add Vector3f_SIMD constructor 2021-01-26 02:30:21 +01:00
716cd7e94b Make GraphicsAppManager work without a platform 2021-01-25 21:22:23 +01:00
9d27784e08 Crossplatform build fixes 2021-01-24 21:21:21 +01:00
91ce8cd9df Add option to log available surface formats 2021-01-23 21:25:46 +01:00
edb1d7518c Add VertexInputDescription 2021-01-22 21:21:21 +01:00
6953ba29c5 Add DataFormat enum 2021-01-21 21:15:19 +01:00
b08e05e444 AddDenseVector3i 2021-01-20 23:42:11 +01:00
b72b8a9a19 Add simple block profiler 2021-01-17 22:07:08 +01:00
e737a3ce95 Move vertex input description out of VulkanShader 2021-01-15 16:38:07 +01:00
eec33c30dc Start refactoring shader system 2021-01-14 16:01:11 +01:00
43a41e5e58 Make framebuffer clear color an engine config option 2021-01-13 14:38:11 +01:00
beb5feee9c Make FreeBuffer public 2021-01-12 17:17:17 +01:00
aed4eb7f81 update shader compile script 2021-01-11 00:29:11 +01:00
e90c043c6b Update shader loading 2021-01-10 23:39:13 +01:00
5afb752fca Free resources when VulkanGeometry is freed 2021-01-09 22:56:17 +01:00
412613c757 Improve resource handling 2021-01-08 22:11:00 +01:00
dea40fea84 Fix camera intrinsics ProjectTo3D 2021-01-07 00:29:30 +01:00
b447ad5e62 Fix pnm and pfm reader 2021-01-06 12:50:08 +01:00
f21a665903 Fix pfm and pnm reader 2021-01-05 01:25:33 +01:00