Commit Graph

134 Commits

Author SHA1 Message Date
fb6766558c Fix windows build 2021-03-28 13:13:13 +02:00
69775368ee Store logs in app data dir 2021-03-27 11:12:13 +01:00
01a8f837b7 Use ByteSize helper 2021-03-25 02:27:11 +01:00
cd60d9ebc3 Add AppFolders class 2021-03-24 19:02:25 +01:00
c5a2fb1b02 Add PlatformFolders class 2021-03-23 02:24:55 +01:00
63f2dfae14 Update CMakeLists.txt 2021-03-19 23:31:23 +01:00
50a52b7ced Update dependency management 2021-03-18 23:28:39 +01:00
7c25151573 Update dependency management 2021-03-05 20:54:33 +01:00
11e5c0dcd2 Make operators constexpr 2021-03-04 20:49:11 +01:00
3787249d34 Add MultiPartArchiveWriter 2021-03-03 20:48:08 +01:00
468ca9487b Introduce IArchiveWriter 2021-03-02 20:36:32 +01:00
247bc8deef Update ArchiveConfiguration 2021-03-01 20:35:11 +01:00
68d2feeba5 Fix Apple build issues 2021-02-28 11:12:13 +01:00
6394a94bfe Fix init order 2021-02-26 20:16:47 +01:00
3d69b12cf6 Update ByteSize class 2021-02-25 15:36:22 +01:00
a302681f4d Move ArchiveConfiguration into it's own file 2021-02-24 02:30:11 +01:00
71855a1d9f Switch to right handed coordinate system 2021-02-23 03:32:11 +01:00
9b4821a102 Make Frustum class handle Range class as input 2021-02-22 03:17:19 +01:00
5cc0ce9433 Move AABB class and base it on top of Range 2021-02-21 02:10:11 +01:00
5dd56847d8 Fix some issues with resource management 2021-02-20 20:29:11 +01:00
556d5d8e2b Expose camera push constants to fragment shader 2021-02-19 02:28:11 +01:00
8301cd37b5 Add ByteSize class for size string formatting 2021-02-18 02:52:26 +01:00
42ae1738f7 Add int24 type 2021-02-17 21:37:11 +01:00
053cc5b391 Update shader bundling to be included in binary 2021-02-16 21:32:27 +01:00
b53b4b0ca1 Expose culling mode in shader config 2021-02-15 13:50:27 +01:00
b1b4c117f2 Expose camera position to shader 2021-02-14 02:12:13 +01:00
8f1c7e4bd4 Fix performance issues on apple 2021-02-13 19:48:25 +01:00
97cb8d1ac9 Expose view and projection matrix to shader 2021-02-12 19:47:11 +01:00
8dc50ab279 Fix viewport resizing not updating camera aspect ratio 2021-02-11 19:41:24 +01:00
339afdcfa1 Fix windows build issues 2021-02-10 02:43:11 +01:00
9584ec77f1 Fix windows build issues 2021-02-09 00:24:11 +01:00
e871a989b4 Refactor AABB class 2021-02-08 00:14:23 +01:00
5a12607b61 Fix build issues 2021-02-06 00:09:08 +01:00
d9f233c10c Split Geometry definition and implementation and handle missing assimp at compile time 2021-02-05 18:37:56 +01:00
938560cae4 Update shader compile script 2021-02-04 11:12:13 +01:00
9d93fc22a9 Make assimp setter in Vertex class only available if assimp is available 2021-02-03 19:20:21 +01:00
2922e74f07 Update platform creation code 2021-02-02 16:14:15 +01:00
aede8c9e59 Make stuff constexpr 2021-02-01 12:56:11 +01:00
097613f34b Add Frustum class 2021-01-31 03:28:21 +01:00
824c42ef00 Add config option to determin if srgb frame buffer format should be used 2021-01-30 03:25:11 +01:00
3c2ece3338 Add IsSRGB check to DataFormat enum 2021-01-29 03:23:11 +01:00
29f158c9b2 Fix SetThreadName on apple 2021-01-28 02:53:11 +01:00
917ee28ac2 Fix getters for negative numbers 2021-01-27 01:02:03 +01:00
25a62c6c6d Add Vector3f_SIMD constructor 2021-01-26 02:30:21 +01:00
716cd7e94b Make GraphicsAppManager work without a platform 2021-01-25 21:22:23 +01:00
9d27784e08 Crossplatform build fixes 2021-01-24 21:21:21 +01:00
91ce8cd9df Add option to log available surface formats 2021-01-23 21:25:46 +01:00
edb1d7518c Add VertexInputDescription 2021-01-22 21:21:21 +01:00
6953ba29c5 Add DataFormat enum 2021-01-21 21:15:19 +01:00
b08e05e444 AddDenseVector3i 2021-01-20 23:42:11 +01:00